Example #1
0
    public MapTile(GameObject tileGO)
    {
        this.tileGO       = new GameObjectSerializable(tileGO, tileGO.name);
        this.mesh         = new MeshSerializable(tileGO.GetComponent <MeshFilter>().mesh);
        this.materialName = "TerrainMaterial";
        Texture2D texture = (Texture2D)tileGO.GetComponent <MeshRenderer>().material.mainTexture;

        this.textureData = texture.EncodeToPNG();
        //File.WriteAllBytes("Serialized/" + "tile" + index + ".png", texture.EncodeToPNG());
    }