Example #1
0
    private void CreateLeafModel(LeafIndex index, Vector3 position)
    {
        /*
         * 计算形态数据:长度和最大宽度
         * 用于后续生成GameObject
         */
        index.MorphologicalSim();

        GameObject leafModel = (GameObject)GameObject.Instantiate(index.LeafMesh.Instance); //模型实例化

        leafModel.name = index.LeafMesh.Name;
        leafModel.tag  = "Organ";
        SetTagInParent(leafModel.transform, "Organ");

        /*
         * 设置空间信息
         */
        leafModel.transform.position = position;
        RotationGameObject(leafModel, position, index.Rotation);

        /*
         * 养分
         */
        List <Material> materials = GameObjectOperation.GetMaterials(leafModel);

        switch (EnvironmentParams.NutrientType)
        {
        case LightResponseType.N_LACK:
            //SetIllnessColor(materials, MaizeParams.lackN_Color);
            break;

        case LightResponseType.P_LACK:
            SetIllnessColor(materials, MaizeParams.lackP_Color);
            break;

        case LightResponseType.K_LACK:
            SetIllnessColor(materials, MaizeParams.lackK_Color);
            break;
        }


        /*
         * 设置形态信息
         * 受病虫害影响后,叶面积变化较大
         * 而整体比例影响较小
         * 故采用未受到病虫害影响的叶面积计算比例
         */
        float scale = Mathf.Sqrt((float)(index.LeafArea_Uninsected / index.UniformLeafArea));

        leafModel.transform.localScale = Vector3.one * scale;

        /*
         * 设置父节点
         */
        leafModel.transform.SetParent(BranchModel.transform);

        /*
         * 信息补齐
         */
        index.Belong = leafModel;

        m_listOrganModels.Add(leafModel);
    }