void OnTriggerEnter(Collider other)
    {
        GameObject.Find("AudioSwitchTileClick").GetComponent <AudioSource>().Play();

        foreach (Transform t in transform)
        {
            if (!t.gameObject.Equals(transform.gameObject))
            {
                GameObject.Destroy(t.gameObject);
            }
        }

        GameObject newTile = gameObjectLoader.GetPressedTile(switchTileNumber, Player.GetInstance().ActualGame.Chapter);

        newTile.transform.parent        = transform;
        newTile.transform.localScale    = new Vector3(1, 1, 1);
        newTile.transform.localPosition = new Vector3(0, 0, 0);
    }