Example #1
0
 private static void ObjAiHeroOnOnInstantStopAttack(Obj_AI_Base sender, GameObjectInstantStopAttackEventArgs args)
 {
     if (sender.IsValid && sender.IsMe && (args.BitData & 1) == 0 && ((args.BitData >> 4) & 1) == 1)
     {
         ResetAutoAttackTimer();
     }
 }
 private static void ObjAiHeroOnOnInstantStopAttack(Obj_AI_Base sender, GameObjectInstantStopAttackEventArgs args)
 {
     if (sender.IsValid && sender.IsMe && (args.BitData & 1) == 0 && ((args.BitData >> 4) & 1) == 1)
     {
         //Game.PrintChat("RESET!!!" + Environment.TickCount);
         ResetAutoAttackTimer();
     }
 }
Example #3
0
 private static void ObjAiHeroOnOnInstantStopAttack(Obj_AI_Base sender, GameObjectInstantStopAttackEventArgs args)
 {
     if (sender.IsValid && (args.BitData & 1) == 0 && ((args.BitData >> 4) & 1) == 1)
     {
         if (ActiveAttacks.ContainsKey(sender.NetworkId))
         {
             ActiveAttacks.Remove(sender.NetworkId);
         }
     }
 }
 private static void ObjAiHeroOnOnInstantStopAttack(Obj_AI_Base sender, GameObjectInstantStopAttackEventArgs args)
 {
     if (sender.IsValid && (args.BitData & 1) == 0 && ((args.BitData >> 4) & 1) == 1)
     {
         if (ActiveAttacks.ContainsKey(sender.NetworkId))
         {
             ActiveAttacks.Remove(sender.NetworkId);
         }
     }
 }
 private static void ObjAiHeroOnOnInstantStopAttack(Obj_AI_Base sender, GameObjectInstantStopAttackEventArgs args)
 {
     if (sender.IsValid && sender.IsMe && (args.BitData & 1) == 0 && ((args.BitData >> 4) & 1) == 1)
     {
         //Game.PrintChat("RESET!!!" + Environment.TickCount);
         ResetAutoAttackTimer();
     }
 }