Example #1
0
        // ***************************************************************************
        // Konstruktor 3
        public GameObject(GameObjectInner goi)
        {
            // Sollte kein GO angegeben sein
            if (goi == null)
            {
                LocationBehavior = new MapLocation(new Vector2(0, 0));
                LocationBehavior.Rotation = 0;
                Renderer = LoadedRenderer.Get("NoRenderer");
            }
            else
            {
                // UI oder MapLocation
                if (!goi.isUILocation)
                {
                    LocationBehavior = new MapLocation(new Vector2(goi.xPos, goi.yPos), new Vector2(goi.width, goi.height));
                    LocationBehavior.Rotation = goi.rotation;
                }
                else
                {
                    LocationBehavior = new UILocation(new Vector2(goi.xPos, goi.yPos), new Vector2(goi.width, goi.height));
                    LocationBehavior.Rotation = goi.rotation;
                }

                // Kein Renderer = NoRenderer
                if (goi.renderer != null)
                    Renderer = LoadedRenderer.Get(goi.renderer);
                else
                    Renderer = LoadedRenderer.Get("NoRenderer");
            }

            GetRect = RectDefault;
        }
Example #2
0
        // ***************************************************************************
        // Erzeugt Objekt zum Serialisieren
        public GameObjectInner GetInner()
        {
            GameObjectInner goi = new GameObjectInner();
            goi.xPos = LocationBehavior.Position.X;
            goi.yPos = LocationBehavior.Position.Y;
            goi.width = LocationBehavior.Size.X;
            goi.height = LocationBehavior.Size.Y;
            goi.rotation = LocationBehavior.Rotation;

            if (LocationBehavior.GetType() == typeof(MapLocation))
                goi.isUILocation = true;
            else
                goi.isUILocation = false;

            if (goi.renderer == null)
                goi.renderer = new NoRenderer().Name;
            else
                goi.renderer = Renderer.Name;

            return goi;
        }