// Use this for initialization
        void Start()
        {
            GlobalEnviornmentDamagePerTurn = this.EnviornmentDamagePerTurn;
            GlobalMutationChance           = this.MutationChance;
            GlobalMaxInt               = this.MaxInt;
            GlobalMaxHeight            = this.MaxHeight;
            GlobalForceFlat            = this.ForceFlat;
            GlobalColorBlendDistance   = this.ColorBlendDistance;
            GlobalShowDeath            = this.ShowDeath;
            GlobalHeightBlendDistance  = this.HeightBlendDistance;
            GlobalCreationPrefab       = this.CreationPrefab;
            GlobalShapeHorizontalScale = this.ShapeHorizontalScale;
            GlobalEnableColorBlend     = this.EnableColorBlend;

            GameObjectGrid.InitializeToMatchScreenResolution();
            CameraController.ResetMainCamera();

            // Important to come after prefab set
            foreach (Material material in this.TeamMaterials)
            {
                this.teamManagerList.Add(new TeamManager(material));
            }
        }