public static GroundRecord GetGroundRecord(float lastGroundSize) { GameObject ground = GameObjectFinder.FindGround(); GroundController gc = ground.GetComponent <GroundController>(); float scale = ground.transform.localScale.x; if (scale != lastGroundSize) { if (scale != 100f) { } return(new GroundRecord(ground.transform.localScale.x, gc.TimePassed)); } else { return(null); } }