Example #1
0
 public void AddAction(GameObjectAction action)
 {
     if (action != null)
     {
         m_list.Add(action);
         if (GetLeftTime() < action.GetLeftTime())
         {
             m_Duration += action.GetLeftTime() - GetLeftTime();
         }
         if (m_target != null)
         {
             action.SetTarget(m_target);
         }
     }
 }
Example #2
0
    public void AddAction(GameObjectAction action)
    {
        if (action != null)
        {
            m_list.Add(action);
            m_Duration += action.GetLeftTime();

            /*if (m_target != null)
             * {
             *  action.SetTarget(m_target);
             * }*/
        }
    }