public void OnPointerDown(PointerEventData eventData) { if (gameEventCollector) { gameEventCollector.OnPointerDown(eventData); } if (gameModule != null) { gameModule.OnPointerDown(eventData); } // if (changeObj != null) // { // changeObj.transform.DOScale(new Vector3(changeScale, changeScale, 1), changeTime).SetEase(outEase); // } // clickStatus = 1; }