public void OnPointerDown(PointerEventData eventData)
 {
     if (gameEventCollector)
     {
         gameEventCollector.OnPointerDown(eventData);
     }
     if (gameModule != null)
     {
         gameModule.OnPointerDown(eventData);
     }
     // if (changeObj != null)
     // {
     //     changeObj.transform.DOScale(new Vector3(changeScale, changeScale, 1), changeTime).SetEase(outEase);
     // }
     // clickStatus = 1;
 }