public void SetWorld(GameModel.World.World world) { mapRenderer = new MapRenderer(this.ClientSize.Width, this.ClientSize.Height, world); this.world = world; currentPlayer = world.currentPlayer; drawCell = false; //fogOfWar = world.playerList[world.currentPlayer].fogOfWar; Invalidate(); }
public void UpdateWorld(GameModel.World.World world) { this.world = world; viewPort1.SetWorld(world); miniMap1.World = world; NextAvailableUnit(); }
public MapRenderer(int w, int h, GameModel.World.World world) { this.w = w; this.h = h; this.world = world; river = new Bitmap(@"../../Map/RiverS.png"); mount = new Bitmap(@"../../Map/MountainsS.png"); textures = new Bitmap(@"../../Map/Textures1.png"); desert = new Bitmap(@"../../Map/DesertS.png"); snow = new Bitmap(@"../../Map/SnowS.png"); roads = new Bitmap(@"../../Map/Roads.png"); }