GameModel.SubType GetSubBlock(int r, int c) { GameModel.SubType st = GameModel.SubType.Empty; int seed = Random.Range(0, 100); if (seed > 30) { st = GameModel.SubType.Empty; } else if (seed > 25) { st = GameModel.SubType.Breakable; } else if (seed > 20) { st = GameModel.SubType.BombRangeUp; } else if (seed > 15) { st = GameModel.SubType.BombCountUp; } else if (seed > 10) { st = GameModel.SubType.SpeedUp; } else { st = GameModel.SubType.RemoteDetonator; } return(st); }
public void MakeitEmpty() { subType = GameModel.SubType.Empty; }
public void Init(int i, GameModel.BlockType t, GameModel.SubType st) { id = i; type = t; subType = st; }