Example #1
0
    public GameModeBase LoadGameMode(Type t, GameModeInitData initData)
    {
        if (!t.IsSubclassOf(typeof(GameModeBase)))
        {
            Debug.Log("type is not a game mode");
            return(null);
        }

        //if(t == mGameMode.GetType())
        //{
        //    //相同模式 说明不变
        //    return mGameMode;
        //}

        GameModeBase preGm = mGameMode;

        mGameMode = (GameModeBase)Activator.CreateInstance(t);
        if (mGameMode == null)
        {
            Debug.LogError("Load Game Mode " + t.FullName + " fail");
            return(null);
        }
        mGameMode.Init(initData);

        if (preGm != null)
        {
            preGm.OnRelease();
        }

        return(mGameMode);
    }
Example #2
0
    public override void Init(GameModeInitData initData)
    {
        fakeZhiboMode2Skill();



        mUIMgr     = GameMain.GetInstance().GetModule <UIMgr>();
        mResLoader = GameMain.GetInstance().GetModule <ResLoader>();
        mCardMdl   = GameMain.GetInstance().GetModule <CardDeckModule>();
        pRoleMgr   = GameMain.GetInstance().GetModule <RoleModule>();
        //mSkillMdl = GameMain.GetInstance().GetModule<SkillTreeMgr>();

        state = new ZhiboGameMode2State();

        state.Hp          = 100;
        state.MaxHp       = 100;
        state.Enegy       = 0;
        state.MaxEnegy    = 100;
        state.EnegyPerSec = 1f;

        state.OriginTime  = 100;
        state.TimeLeft    = 100;
        state.Score       = 0;
        state.TargetScore = 1000;

        state.DanmuFreq = 3f;
        state.savedFreq = state.DanmuFreq;

        state.NowSuperDanmuIdx = 0;

        state.ArmorTimer = 0f;

        spdRate     = 1.0f;
        lastTick    = 0;
        nextTick    = 0;
        bigOneNext  = 3;
        bigOneCount = 0;



        LoadDanmuDict();

        mUICtrl = mUIMgr.ShowPanel("ZhiboPanelMode2") as ZhiboMode2UICtrl;

        mUICtrl.UpdateTargetScore();

        InitSuperDanmu();


        FightDanmuGMInitData realData = initData as FightDanmuGMInitData;

        if (realData != null)
        {
            SetPresetInfo(realData.SkillList);
        }
    }
Example #3
0
    public void ChangeScene(string sname, GameModeInitData initData = null, Action onSceneFinished = null)
    {
        if (!SceneInfoDict.ContainsKey(sname))
        {
            return;
        }
        string SceneName = SceneInfoDict[sname].SceneName;

        mResLoader.LoadLevelSync("Scene/" + SceneName, LoadSceneMode.Single, delegate(Scene scene, LoadSceneMode mode) {
            Type t          = SceneInfoDict[sname].GameModeType;
            GameModeBase gm = LoadGameMode(t, initData);

            gm.GameFinishedCallback = onSceneFinished;
        });
    }
Example #4
0
    public override void Init(GameModeInitData initData)
    {
        BindGameObject();
        InitCameraControl();

        travelUI = pUIMgr.ShowPanel("TravelPanel", false) as TravelUI;

        SetMap();

        LoadMap(FakeMapInfo());

        isMovingCamera         = false;
        isContinueMovingCamera = false;
        Initialized            = true;
    }
Example #5
0
    public override void Init(GameModeInitData initData)
    {
        pUIMgr    = GameMain.GetInstance().GetModule <UIMgr> ();
        rm        = GameMain.GetInstance().GetModule <RoleModule>();
        pEventMgr = GameMain.GetInstance().GetModule <SpeEventMgr>();

        mainUI = pUIMgr.ShowPanel("UIMain") as UIMainCtrl;

        MainGMInitData realData = initData as MainGMInitData;

        if (realData != null)
        {
            if (realData.isNextTurn)
            {
                NextTurn();
            }
        }
    }
Example #6
0
 public GameModeBase LoadGameMode <T>(GameModeInitData initData) where T : GameModeBase
 {
     return(LoadGameMode(typeof(T), initData));
 }
Example #7
0
 public virtual void Init(GameModeInitData InitData)
 {
     return;
 }
Example #8
0
 public override void Init(GameModeInitData initData)
 {
     UImgr = GameMain.GetInstance().GetModule <UIMgr>();
     UImgr.ShowPanel("HomeMenuCtrl");
 }