//播放特效
        void PlayFinishVedio(UInt64 ObjID)
        {
            BlGame.AudioManager.Instance.StopHeroAudio();
            GameTimeData.Instance.EndCountTime();
            ProgressBarInterface.hideProgressBar();
            //UIPlay.OpenUIPlay(false);
            //if (UIDeathInterface.Instance != null)
            //{
            //    GameObject.DestroyImmediate(UIDeathInterface.Instance.gameObject);
            //}
            DeathCtrl.Instance.Exit();
            Iselfplayer player = PlayerManager.Instance.LocalPlayer;

            if (player != null)
            {
                player.RemoveRuinWarning();
            }

            GameMethod.CreateWindow(GameConstDefine.GameOverBoxPath, Vector3.zero, GameMethod.GetUiCamera.transform);
            if (Camera.main != null && Camera.main.gameObject != null)
            {
                Camera.main.gameObject.AddComponent <BaseDaBomb>();
            }
            GameMethod.GetMainCamera.target  = null;
            GameMethod.GetMainCamera.enabled = false;

            //ToReview wincamp没用上
            UInt64 sGUID;

            sGUID = ObjID;
            Ientity entity = EntityManager.Instance.GetEntity(sGUID);

            for (int i = EntityManager.AllEntitys.Count - 1; i >= 0; i--)
            {
                var item = EntityManager.AllEntitys.ElementAt(i);
                if (item.Value.RealEntity != null)
                {
                    item.Value.RealEntity.PlayerFreeAnimation();
                    item.Value.RealEntity.SyncEntity = null;
                    item.Value.RealEntity.enabled    = false;
                }
                if (item.Value.entityType == EntityType.Player || item.Value.entityType == EntityType.Building)
                {
                    continue;
                }
                EntityManager.AllEntitys.Remove(item.Key);
            }

            if (entity != null)
            {
                BaseDaBomb.Instance.SetBaseBomb(true, entity, GameUserModel.Instance.GameMapID);    //ToReview int->uint
            }

            AltarData.Instance.DelAllAltar();
            BattleingData.Instance.ClearAllGoods();
            BattleingData.Instance.ClearAllBattleData();
        }
 IEnumerator ShakeLabel()
 {
     mPlayEffect = GameMethod.CreateWindow(GameConstDefine.LoadGameLoginEffectPath, new Vector3(-5, -270, 0), mRoot.transform);
     mPlaySubmitBtn.gameObject.SetActive(false);
     yield return(new WaitForSeconds(1.4f));
 }