public void StartGame(GameMapSetting unitLocation) { m_unitLocation = unitLocation; Unit unit = GameMgr.Ins.CreateUnit (2); unit.Position = GameMgr.Ins.m_unitLocation.m_EnermyLocation.CommandCenter; unit.m_ai.m_UnitAttribute.HP = unit.m_ai.m_UnitAttribute.HPIntMax; unit.EnableMoving = false; GameMgr.Ins.m_unitMgr.AddEnermy (unit); unit = GameMgr.Ins.CreateUnit (2); unit.Position = GameMgr.Ins.m_unitLocation.m_ArrmyLocation.CommandCenter; unit.m_ai.m_UnitAttribute.HP = unit.m_ai.m_UnitAttribute.HPIntMax; unit.EnableMoving = false; GameMgr.Ins.m_unitMgr.AddArmmy (unit); }