Example #1
0
 public CubeMesh(ref GameMap.Map map)
 {
     grid  = map.GetCubeGrid();
     width = grid.width; height = grid.height; depth = grid.depth;
     GetCubeVertices();
     GetCubeTriangles();
     GetCubeNormals();
 }
Example #2
0
 public MarchingMesh(ref GameMap.Map map)
 {
     grid      = map.GetMarchingGrid();
     width     = grid.width; height = grid.height; depth = grid.depth;
     edgeTable = data.edgeTable;
     triTable  = data.triTable;
     for (int i = 0; i < width - 1; i++)
     {
         for (int f = 0; f < height; f++)
         {
             for (int g = 0; g < depth - 1; g++)
             {
                 Polygonize(i, f, g);
             }
         }
     }
 }