// Use this for initialization void Start() { humenAttribute = GameObject.FindWithTag("Player").GetComponent <HumenAttributeManage>(); extraMessageView = GameObject.Find("ViewManagment").GetComponent <ExtraMessageView>(); agent = GameObject.FindWithTag("Player").GetComponent <NavMeshAgent>(); gameMange = GameObject.FindWithTag("Player").GetComponent <GameMange>(); }
// Use this for initialization void Start() { game = GameObject.FindWithTag("Player").GetComponent <GameMange>(); foreach (GameObject go in lasers) { go.SetActive(false); } StartCoroutine(IsGameOver()); }
private void Awake() { gameMange = GameObject.FindWithTag("Player").GetComponent <GameMange>(); }
private void Start() { electricModel = GetComponent <ElectricModel>(); gameMange = GameObject.FindWithTag("Player").GetComponent <GameMange>(); }
private void Start() { game = GameObject.FindWithTag("Player").GetComponent <GameMange>(); animation = GetComponent <Animation>(); light = GetComponent <Light>(); }