public void OnStateEnter(GameManagerScriptPT gameManager)
 {
     gM = gameManager;
     gM.Wait(2, new IEnemyMoveStatePT(), 1);
 }
    public void OnStateEnter(GameManagerScriptPT gameManager)
    {
        gM = gameManager;
        IGameStatesPT gS     = new IHealStatePT();
        int           points = gM.GetPowerPoints(2);
        int           height = gM.GetTowerHeight();
        int           index  = Random.Range(0, height);
        float         prob   = Random.Range(0.0f, 1.0f);
        List <int>    list;

        switch (points)
        {
        case 0:
            gS   = new IAttackStatePT();
            list = new List <int>();
            for (int i = 0; i < height; i++)
            {
                if (gM.HasDisadvantage(i, false))
                {
                    int g = i;
                    list.Add(g);
                }
            }
            if (list.Count > 0)
            {
                index = list[Random.Range(0, list.Count)];
            }
            break;

        case 1:
            gS   = new IAttackStatePT();
            list = new List <int>();
            for (int i = 0; i < height; i++)
            {
                if (gM.HasDisadvantage(i, false))
                {
                    int g = i;
                    list.Add(g);
                }
            }
            if (list.Count > 0)
            {
                index = list[Random.Range(0, list.Count)];
            }
            if (Random.Range(0.0f, 1.0f) < 0.05f && gM.GetTowerHeightP2() > 1)
            {
                gS    = new ISwapStatePT();
                index = Random.Range(0, gM.GetTowerHeightP2());
            }
            break;

        case 2:
            gS   = new IAttackStatePT();
            list = new List <int>();
            for (int i = 0; i < height; i++)
            {
                if (gM.HasDisadvantage(i, false))
                {
                    int g = i;
                    list.Add(g);
                }
            }
            if (list.Count > 0)
            {
                index = list[Random.Range(0, list.Count)];
            }
            if (prob < 0.05f && gM.GetTowerHeightP2() > 1)
            {
                gS    = new ISwapStatePT();
                index = Random.Range(0, gM.GetTowerHeightP2());
            }
            else if (prob < 0.25f)
            {
                list = new List <int>();
                for (int i = 0; i < height; i++)
                {
                    if (gM.HasDisadvantage(i, true))
                    {
                        int g = i;
                        list.Add(g);
                    }
                }
                if (list.Count > 0)
                {
                    gS    = new IChangeTowerStatePT();
                    index = list[Random.Range(0, list.Count)];
                }
            }
            break;

        default:
            gS   = new IAttackStatePT();
            list = new List <int>();
            for (int i = 0; i < height; i++)
            {
                if (gM.HasDisadvantage(i, false))
                {
                    int g = i;
                    list.Add(g);
                }
            }
            if (list.Count > 0)
            {
                index = list[Random.Range(0, list.Count)];
            }
            if (prob < 0.01f * points && gM.GetTowerHeightP2() > 1)
            {
                gS    = new ISwapStatePT();
                index = Random.Range(0, gM.GetTowerHeightP2());
            }
            else if (prob < 0.05f * points)
            {
                list = new List <int>();
                for (int i = 0; i < height; i++)
                {
                    if (gM.HasDisadvantage(i, true))
                    {
                        int g = i;
                        list.Add(g);
                    }
                }
                if (list.Count > 0)
                {
                    gS    = new IChangeTowerStatePT();
                    index = list[Random.Range(0, list.Count)];
                }
            }
            else if (prob < 0.20f * points)
            {
                height = gM.GetTowerHeightP2();
                list   = new List <int>();
                for (int i = 0; i < height; i++)
                {
                    if (gM.GetTowerHp(i) <= 2)
                    {
                        int g = i;
                        list.Add(g);
                    }
                }
                if (list.Count > 0)
                {
                    gS    = new IHealStatePT();
                    index = list[Random.Range(0, list.Count)];
                }
            }
            break;
        }
        gS.OnStateEnter(gM);
        gS.Execute(gM.GetTowerP2(index), 2);
        gM.AddPowerPoints(2);
        gM.Wait(2, new IAttackStatePT(), 2);
    }