public virtual void AddNewTokensToRepopulateGrid()
 {
     for (int x = 0; x < gameManager.gridWidth; x++)
     {
         GameObject token = gameManager.gridArray[x, gameManager.gridHeight - 1];
         if (token == null)
         {
             gameManager.AddTokenToPosInGrid(x, gameManager.gridHeight - 1, gameManager.grid);
         }
     }
 }
 //Repopulate grid at the top
 public virtual void AddNewTokensToRepopulateGrid()
 {
     for (int x = 0; x < gameManager.gridWidth; x++)                              //looping through the grid
     {
         GameObject token = gameManager.gridArray[x, gameManager.gridHeight - 1]; //find token in position
         if (token == null)                                                       //if there's no token there, add a token
         {
             gameManager.AddTokenToPosInGrid(x, gameManager.gridHeight - 1, gameManager.grid);
         }
     }
 }
 /// <summary>
 /// Add tokens at the top of the grid.
 /// </summary>
 public virtual void AddNewTokensToRepopulateGrid()
 {
     //iterate across the top row of the grid, adding a new token in all empty spaces
     for (int x = 0; x < gameManager.gridWidth; x++)
     {
         GameObject token = gameManager.gridArray[x, gameManager.gridHeight - 1];
         if (token == null)
         {
             gameManager.AddTokenToPosInGrid(x, gameManager.gridHeight - 1, gameManager.grid);
         }
     }
 }
Example #4
0
 public virtual void AddNewTokensToRepopulateGrid()
 {
     for (int x = 0; x < gameManager.gridWidth; x++)
     {
         GameObject token = gameManager.gridArray[x, gameManager.gridHeight - 1];
         //took out the -1 to test and the grid didn't repopulate which is what I knew would happen,
         //but I'm still not sure what the -1 does. Tried it with +1 but results did not get me closer to an answer.
         //I'm going to come back to this when my brain isn't jello.
         if (token == null)
         {
             gameManager.AddTokenToPosInGrid(x, gameManager.gridHeight - 1, gameManager.grid);
         }
     }
 }