// Start is called before the first frame update void Start() { //alterLand.onClick.AddListener(AlterLand); //m_player = GameObject.FindWithTag("Player").GetComponent<PlayerComponent>(); m_collider = GetComponent <BoxCollider2D>(); m_Size = m_collider.bounds.size.x; m_gameManager = GameObject.FindWithTag("WorldManager").GetComponent <GameManagerForNetwork>(); }
private void Awake() { if (!PhotonNetwork.IsConnected) { SceneManager.LoadScene("Menu"); return; } // Singleton if (instance != null && instance != this) { Destroy(gameObject); } else { instance = this; } DontDestroyOnLoad(gameObject); }