// Start is called before the first frame update
    void Start()
    {
        button = GetComponent <Button>();
        button.onClick.AddListener(SetDifficulty);

        gameManager = GameObject.Find("Game Manager").GetComponent <GameManagerCH5>();
    }
    // Start is called before the first frame update
    void Start()
    {
        targetRb = GetComponent <Rigidbody>();

        targetRb.AddForce(RandomForce(), ForceMode.Impulse);
        targetRb.AddTorque(RandomTorque(), RandomTorque(), RandomTorque(), ForceMode.Impulse);
        transform.position = RandomSpawnPos();

        gameManager = GameObject.Find("Game Manager").GetComponent <GameManagerCH5>();
    }