/// <summary>
 /// If it's the correct Item that was clicked, activates the check
 /// </summary>
 /// <param name="item"></param>
 private void HandleItemClicked(GameManager.Items item)
 {
     if (item == MyItem)
     {
         anim.SetBool("Completed", true);
     }
 }
 private void HandleItemClicked(GameManager.Items item)
 {
     if (item == MyItem)
     {
         _text.color = Color.green;
         _text.text  = "Found your " + MyItem.ToString() + "!";
     }
 }
Example #3
0
    private void SetDisplayedItem(GameManager.Items item)
    {
        Sprite shownItem;



        if (item == GameManager.Items.NONE)
        {
            itemDisplayer.enabled = false;
        }
        else
        {
            itemDisplayer.enabled = true;
            shownItem             = GameManager.s_gamePickups[(int)item - 1].unselected;
            itemDisplayer.sprite  = shownItem;
        }
    }