public void GUI_EnterStratPhase() { if (SwitchButton.Instance.CurrentPlayer == SwitchButton.Instance.Player1Script) { SwitchButton.Instance.CurrentPlayer = SwitchButton.Instance.Player2Script; } else { SwitchButton.Instance.CurrentPlayer = SwitchButton.Instance.Player1Script; } UnitChoice.Instance.ThisPlayer = SwitchButton.Instance.CurrentPlayer; GameManager.Instance._EnterInsertPhase(); onClick = GUI_EnterResolvePhase; }
public void GUItemp_EnterEndPhase() { GameManager.Instance._EnterEndPhase(); onClick = GUI_EnterStratPhase; }
void Awake() { onClick = GUI_EnterResolvePhase; myLabel = this.gameObject.GetComponentInChildren <UILabel> (); myLabel.text = "Next Phase"; }