Example #1
0
 public void GUI_EnterStratPhase()
 {
     if (SwitchButton.Instance.CurrentPlayer == SwitchButton.Instance.Player1Script)
     {
         SwitchButton.Instance.CurrentPlayer = SwitchButton.Instance.Player2Script;
     }
     else
     {
         SwitchButton.Instance.CurrentPlayer = SwitchButton.Instance.Player1Script;
     }
     UnitChoice.Instance.ThisPlayer = SwitchButton.Instance.CurrentPlayer;
     GameManager.Instance._EnterInsertPhase();
     onClick = GUI_EnterResolvePhase;
 }
Example #2
0
 public void GUItemp_EnterEndPhase()
 {
     GameManager.Instance._EnterEndPhase();
     onClick = GUI_EnterStratPhase;
 }
Example #3
0
 void Awake()
 {
     onClick      = GUI_EnterResolvePhase;
     myLabel      = this.gameObject.GetComponentInChildren <UILabel> ();
     myLabel.text = "Next Phase";
 }