Example #1
0
    /// <summary>
    /// SmoothMove UserTrigger(當播完動畫後開啟偵測模式)
    /// </summary>
    /// <param name="triggerEvent"></param>
    public void AutoDestroy(SmoothMoves.UserTriggerEvent triggerEvent)
    {
        //開啟偵測模式
        switch (triggerEvent.animationName)
        {
        case "構圖":
            this.changeStage = GameManager.DrawStage.構圖;
            this.checkSkip   = true;
            break;

        case "明暗":
            this.changeStage = GameManager.DrawStage.明暗;
            this.checkSkip   = true;
            break;

        case "設色":
            this.changeStage = GameManager.DrawStage.設色;
            this.checkSkip   = true;
            break;

        case "淡化":
            this.changeStage = GameManager.DrawStage.淡化;
            this.checkSkip   = true;
            break;

        case "光源":
            this.changeStage = GameManager.DrawStage.光源;
            this.checkSkip   = true;
            break;
        }
    }
    /// <summary>
    /// SmoothMove UserTrigger(當播完動畫後開啟偵測模式)
    /// </summary>
    /// <param name="triggerEvent"></param>
    public void AutoDestroy(SmoothMoves.UserTriggerEvent triggerEvent)
    {
        //開啟偵測模式
        switch (triggerEvent.animationName)
        {
            case "構圖":
                this.changeStage = GameManager.DrawStage.構圖;
                this.checkSkip = true;
                break;

            case "明暗":
                this.changeStage = GameManager.DrawStage.明暗;
                this.checkSkip = true;
                break;

            case "設色":
                this.changeStage = GameManager.DrawStage.設色;
                this.checkSkip = true;
                break;

            case "淡化":
                this.changeStage = GameManager.DrawStage.淡化;
                this.checkSkip = true;
                break;

            case "光源":
                this.changeStage = GameManager.DrawStage.光源;
                this.checkSkip = true;
                break;
        }
    }