/// <summary> /// SmoothMove UserTrigger(當播完動畫後開啟偵測模式) /// </summary> /// <param name="triggerEvent"></param> public void AutoDestroy(SmoothMoves.UserTriggerEvent triggerEvent) { //開啟偵測模式 switch (triggerEvent.animationName) { case "構圖": this.changeStage = GameManager.DrawStage.構圖; this.checkSkip = true; break; case "明暗": this.changeStage = GameManager.DrawStage.明暗; this.checkSkip = true; break; case "設色": this.changeStage = GameManager.DrawStage.設色; this.checkSkip = true; break; case "淡化": this.changeStage = GameManager.DrawStage.淡化; this.checkSkip = true; break; case "光源": this.changeStage = GameManager.DrawStage.光源; this.checkSkip = true; break; } }
/// <summary> /// SmoothMove UserTrigger(當播完動畫後開啟偵測模式) /// </summary> /// <param name="triggerEvent"></param> public void AutoDestroy(SmoothMoves.UserTriggerEvent triggerEvent) { //開啟偵測模式 switch (triggerEvent.animationName) { case "構圖": this.changeStage = GameManager.DrawStage.構圖; this.checkSkip = true; break; case "明暗": this.changeStage = GameManager.DrawStage.明暗; this.checkSkip = true; break; case "設色": this.changeStage = GameManager.DrawStage.設色; this.checkSkip = true; break; case "淡化": this.changeStage = GameManager.DrawStage.淡化; this.checkSkip = true; break; case "光源": this.changeStage = GameManager.DrawStage.光源; this.checkSkip = true; break; } }