/********************************************************************************************/
    /************************************* EVENT LISTENERS **************************************/
    /********************************************************************************************/

    private void GameManager_DeathsChanged(object sender, GameManager.DeathsChangedArgs e)
    {
        Debug.Log(e.newDeaths + " vs " + e.oldDeaths);
        if (e.newDeaths > e.oldDeaths)
        {
            PopDeath();
        }
    }
 private void GameManager_DeathsChanged(object sender, GameManager.DeathsChangedArgs e)
 {
     deathsLabel.text = e.newDeaths.ToString() + "/" + GameManager.Instance.DeathsAllowed.ToString();
 }