public void LoadAllTable()
        {
            ResourcesManagerMoudle rmm = GameMainEntry.GetModule <ResourcesManagerMoudle>();

            foreach (IDataTable idt in m_tbm.Dict_Table.Values)
            {
                var txt_asset = rmm.LoadAssetById <TextAsset>(idt.AssetId);
                if (txt_asset == null)
                {
                    DebugHandler.LogError(idt.AssetId);
                }
                if (!idt.IsLoad)
                {
                    JArray jay = (JArray)JsonConvert.DeserializeObject(txt_asset.text);
                    if (jay == null)
                    {
                        DebugHandler.LogError("Null jay");
                    }
                    if (!idt.ParseTable(jay))
                    {
                        DebugHandler.LogError("Null Parse jay" + txt_asset.text);
                    }
                }
            }
        }
 private void Awake()
 {
     m_tbm = GameMainEntry.GetModule <TableManager>();
     if (m_tbm == null)
     {
         throw new GameFrameworkException("TableManager NULL ");
     }
 }
Example #3
0
        public void Init()
        {
            if (EUIManagerState == EUIManagerState.e_Init)
            {
                EUIManagerState = EUIManagerState.e_Idle;

                m_UIManagerGo       = gameObject;
                m_UILayerManagerCom = this.GetComponent <UILayerManagerComponent>();

                m_UIManager    = GameMainEntry.GetModule <UIManager>();
                m_EventManager = new EventManager();
                SetUIFactor();
            }
        }
Example #4
0
 private void Awake()
 {
     m_SceneManager = GameMainEntry.GetModule <SceneManager>();
 }
Example #5
0
 private void Awake()
 {
     lockstep_gm   = GameMainEntry.GetModule <LockstepGameManager>();
     lockreplay_gm = new LockstepReplayManager();
 }