Example #1
0
        // Use this if you want to create your own ChatMessage.
        // This is useful if you want to embed other data besides text.
        //  Do this by attaching an entity to the ChatMessage.
        public void SendChatMessage(ChatMessage message)
        {
            Entity entity = new Entity();

            entity.id          = "chatmessage";
            entity.chatMessage = message;
            actorSystem.Find("/remote/default").Tell(entity);
        }
Example #2
0
    // This is our callback function.  Messenger will send us
    // ChatMessage objects.  We also use this for our chat commands
    // handler, that will send error messages to this function to
    // be send to the gui. (If we had a C# chat gui this would be cleaner).
    public void MessageReceived(object message)
    {
        string text;
        string name = message.GetType().Name;

        if (name == "string")
        {
            text = message as string;
        }
        else
        {
            ChatMessage chatMessage = message as ChatMessage;
            text = chatMessage.message;
        }
        Logger.Debug("Chat message " + text);
        chatGui.SendMessage("receiveMessage", text);
    }
Example #3
0
        // Simple usage, just sends text
        public void sendMessage(string senderId, string channelName, string messageText, string messageType)
        {
            Entity entity = new Entity();

            entity.id = "chatmessage";

            ChatMessage chatMessage = new ChatMessage();
            ChatChannel chatChannel = new ChatChannel();

            chatChannel.name        = channelName;
            chatMessage.chatChannel = chatChannel;
            chatMessage.message     = messageText;
            chatMessage.type        = messageType;
            chatMessage.senderId    = senderId;
            entity.chatMessage      = chatMessage;
            actorSystem.Find("/remote/default").Tell(entity);
        }