public async Task BeforeEachTest() { //Leave any game if we're part of one _server = new GameLogicService(); Settings.Instance.Username = Guid.NewGuid().ToString(); await RemovePlayerFromGameAsync(Settings.UiTestsGuid); await RemovePlayerFromGameAsync(Settings.Instance.UserId); }
public GameLogicController(GameLogicService gameLogicService) { _gameLogicService = gameLogicService; }
public HomeController(GameSetService gameSet, GameLogicService gameLogic) { gameSetService = gameSet; gameLogicService = gameLogic; }
public GameLogicController() { _gameLogic = new GameLogicService(new Mapper()); }
public GameLogicController() { _gameLogic = new GameLogicService(); }