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C# (CSharp) GameLogicManager.Update Examples
Programming Language:
C# (CSharp)
Class/Type:
GameLogicManager
Method/Function:
Update
Examples at hotexamples.com:
1
C# (CSharp) GameLogicManager.Update - 1 examples found
. These are the top rated real world C# (CSharp) examples of
GameLogicManager.Update
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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CreateFloatingText(2)
SetIsPlayerScored(2)
AddCardToPlayer(1)
OnBulletHit(1)
InitializeRound(1)
IsCardBattle(1)
IsEmptyBattle(1)
IsFighting(1)
IsOutOfHP(1)
KeyBoardInput(1)
MakeMoveAsCPU(1)
ManageContrat(1)
MovePlayerCardToBattlePoint(1)
OnExplosionHit(1)
OnCurrentEnemyDeath(1)
HandleFrameData(1)
OnGoalHit(1)
OnPlayerHit(1)
PlayerMove(1)
SellStocks(1)
SetBallInGame(1)
SetCurrentCharacter(1)
SwapTile(1)
Tick(1)
Initialize(1)
GetStockValue(1)
GetTimePlay(1)
DestroyedConstructor(1)
CalculateDamage(1)
CallBallDestroyEvent(1)
CallBallSpawnEvent(1)
ChangeTurn(1)
CheckSelectedForm(1)
CountDestroyedTilesByType(1)
CreateGame(1)
CreateManager(1)
CreatePointer(1)
CreateTrail(1)
Finish_contract(1)
BuyStocks(1)
GameEnd(1)
GenerateRessource(1)
GetCurrentStaminaAmount(1)
GetGameData(1)
GetIsPlayerScored(1)
GetNbContractDone(1)
GetNbMove(1)
GetOne(1)
GetPlayerAIData(1)
GetSectors(1)
Frequently Used Methods
CreateFloatingText (2)
SetIsPlayerScored (2)
AddCardToPlayer (1)
OnBulletHit (1)
InitializeRound (1)
IsCardBattle (1)
IsEmptyBattle (1)
IsFighting (1)
IsOutOfHP (1)
KeyBoardInput (1)
Frequently Used Methods
MakeMoveAsCPU (1)
ManageContrat (1)
MovePlayerCardToBattlePoint (1)
OnExplosionHit (1)
OnCurrentEnemyDeath (1)
HandleFrameData (1)
OnGoalHit (1)
OnPlayerHit (1)
PlayerMove (1)
SellStocks (1)
SetBallInGame (1)
SetCurrentCharacter (1)
SwapTile (1)
Tick (1)
Initialize (1)
GetStockValue (1)
GetTimePlay (1)
DestroyedConstructor (1)
CalculateDamage (1)
CallBallDestroyEvent (1)
Frequently Used Methods
SetBallInGame (1)
SetCurrentCharacter (1)
SwapTile (1)
Tick (1)
Initialize (1)
GetStockValue (1)
GetTimePlay (1)
DestroyedConstructor (1)
CalculateDamage (1)
CallBallDestroyEvent (1)
CallBallSpawnEvent (1)
ChangeTurn (1)
CheckSelectedForm (1)
CountDestroyedTilesByType (1)
CreateGame (1)
CreateManager (1)
CreatePointer (1)
CreateTrail (1)
Finish_contract (1)
BuyStocks (1)
GameEnd (1)
GenerateRessource (1)
GetCurrentStaminaAmount (1)
GetGameData (1)
GetIsPlayerScored (1)
GetNbContractDone (1)
GetNbMove (1)
GetOne (1)
GetPlayerAIData (1)
GetSectors (1)
Frequently Used Methods
CallBallSpawnEvent (1)
ChangeTurn (1)
CheckSelectedForm (1)
CountDestroyedTilesByType (1)
CreateGame (1)
CreateManager (1)
CreatePointer (1)
CreateTrail (1)
Finish_contract (1)
BuyStocks (1)
GameEnd (1)
GenerateRessource (1)
GetCurrentStaminaAmount (1)
GetGameData (1)
GetIsPlayerScored (1)
GetNbContractDone (1)
GetNbMove (1)
GetOne (1)
GetPlayerAIData (1)
GetSectors (1)
Update (1)
Example #1
0
Show file
File:
GameMaster.cs
Project:
MargiGuysGameDevelop/WOMMB_Public
void Update() { //遊戲邏輯 gameLogicManager.Update(); }