public void useLightningBonus() { if (_playerData.damageBonusCount > 0) { if (_currentBonusTime >= gameBalanceData.damageBonusRechargeTime) { int explosionsCount = gameBalanceData.damageExplosionsBonusCount; if (gameLogicController._currentBlocks.Count < gameBalanceData.damageExplosionsBonusCount) { explosionsCount = gameLogicController._currentBlocks.Count; } for (int explosionIndex = 0; explosionIndex < explosionsCount; explosionIndex++) { GameObject firstBlock = gameLogicController._currentBlocks.Dequeue(); Destroy(firstBlock); } gameLogicController.startMoveUpBlocks(); _currentBonusTime = 0; _playerData.damageBonusCount--; } } else { gameShopPopUp.SetActive(true); gameLogicController.pauseGame(); } }
public void getReward() { int explosionsCount = gameBalanceData.finalChanceExplosionsBonusCount; if (gameLogicController._currentBlocks.Count < explosionsCount) { explosionsCount = gameLogicController._currentBlocks.Count; } for (int explosionIndex = 0; explosionIndex < explosionsCount; explosionIndex++) { GameObject firstBlock = gameLogicController._currentBlocks.Dequeue(); Destroy(firstBlock); } gameLogicController.startMoveUpBlocks(); gameLogicController.resumeGame(); }