public void StopPlaying() { audioSource.Stop(); ClearChildren(); listIndex = 0; GameObject.Destroy(audioGameObject); myLoadedAssetBundle.Unload(true); foreach (ClickAreaCtrl c in clickAreas) { c.gameObject.SetActive(false); } gameUI.SetActive(false); pickUI.SetActive(true); gameElements.SetActive(false); gameObject.SetActive(false); GameLogger.ExportToDisk(); }