//Set Game Location to random distance (within range) away from closest Landmark private void setGameLocations(GameLocation gl) { //Generate two random offsets for LAtitude and Longitude double latOffset = Random.Range(Constants.MIN_DISPLACEMENT, Constants.MAX_DISPLACEMENT); double lonOffset = Random.Range(Constants.MIN_DISPLACEMENT, Constants.MAX_DISPLACEMENT); double lat = gl.getClosest().getPosition().GetLatitude(); double lon = gl.getClosest().getPosition().GetLongitude(); gl.SetPosition(new LatLong(Translation.Instance.offsetLat(lat, latOffset), Translation.Instance.offsetLon(lon, lat, lonOffset))); }