private void OnMeshDataReceived() { if (DEBUG) { Debug.Log("OnMeshDataReceived"); } if (_networkLobbyManager != null) { _networkLobbyManager.SetReady(); } }
private void OnMeshDataReceived() { if (DEBUG) { Debug.Log("OnMeshDataReceived"); } if (_networkLobbyManager != null) { _networkLobbyManager.SetReady(); } }