public void OnGameLoad(GameLoadEvent e) { hasLoadGame = true; }
public void GameLoads(object sender, GameLoadEvent load) { _rockChunkId = StaticChunkPool.GetId("Main.RockChunk"); _waterChunkId = StaticChunkPool.GetId("Main.WaterChunk"); }
public void OnGameLoad(GameLoadEvent e) { hasLoadGame = true; }
public void GameLoads(object sender, GameLoadEvent load) { _rockChunkId = StaticChunkPool.GetId("Main.RockChunk"); _waterChunkId = StaticChunkPool.GetId("Main.WaterChunk"); }