using GameLiving; public class Character : LivingEntity { private int health; public Character(int maxHealth) : base(maxHealth) { health = maxHealth; } public void TakeDamage(int damage) { ChangeHealth(-damage); } }In this example, the Character class extends the LivingEntity class provided by the GameLiving package. The constructor takes a maximum health value, which is passed to the base class. The TakeDamage function uses ChangeHealth to subtract the damage value from the character's health. Overall, the GameLiving package provides a useful set of tools for creating living entities in games, including a variety of functions for modifying health, status effects, and other properties.