//string GAMELIB_UNPACKED_PATH = Path.Combine(CONFIG_DIR, GAMELIB_UNPACKED_TARGET_DIR, GAMELIB_BIN_FILE); //string GAMELIB_UNPACKED_DIR_PATH = Path.Combine(CONFIG_DIR, GAMELIB_UNPACKED_TARGET_DIR); //string GAMELIB_CONTENTFOLDER_PATH = Path.Combine(CONTENT_TARGET_DIR, GAMELIB_BIN_FILE); public void Run() { int t0, t1; Log("GameLibCompiler started."); GameLib = new GameLibrary(); t0 = Environment.TickCount; GameLib.LoadJson(GAMELIB_JSON_PATH); t1 = Environment.TickCount; Log("Json load: " + (t1 - t0) + " ms."); Log("Library matrix size: X by Y = " + GameLib.GardenSizeX + " by " + GameLib.GardenSizeY); Log(GameLib.GetList().Count + " items loaded in library."); // save using (var file = File.Create(GAMELIB_BIN_PATH)) { t0 = Environment.TickCount; Serializer.Serialize(file, GameLib.GetList().AsList()); t1 = Environment.TickCount; Log("Bin save: " + (t1 - t0) + " ms."); } // test load List <GardenItem> l; using (var file = File.OpenRead(GAMELIB_BIN_PATH)) { t0 = Environment.TickCount; l = Serializer.Deserialize <List <GardenItem> >(file); t1 = Environment.TickCount; Log("Bin load test 1: " + (t1 - t0) + " ms."); } // test load 2 t0 = Environment.TickCount; GameLibrary gl = new GameLibrary(); gl.LoadBin(GAMELIB_BIN_PATH); t1 = Environment.TickCount; Log("Bin load test 2: " + (t1 - t0) + " ms."); int c = gl.GetList().Count; }