public override void Update(GameTime gameTime) { BananaGame.GamePlayer.Update(gameTime); if (GameKeyState.IsKeyPressed(Keys.U)) { //GameMouseState.WP(); Vector2Int blah = new Vector2Int(GameMouseState.WorldPosition()); highlight = new TileHighlight(blah.asVector2(), Color.Blue); } }
private static void debugInputUpdate() { if (GameKeyState.IsKeyPressed(Keys.F3)) { if ((int)DrawState == Enum.GetValues(typeof(DebugDrawState)).Length) { DrawState = DebugDrawState.None; } else { DrawState++; } } if (GameKeyState.IsKeyPressed(Keys.F4)) { IsChunkBoundsDrawn = !IsChunkBoundsDrawn; } if (GameKeyState.IsKeyPressed(Keys.F12)) { DebugStopTrigger = !DebugStopTrigger; } }