Example #1
0
        public static void G_SetStats(edict_t ent)
        {
            gitem_t item;
            int     index, cells = 0;
            int     power_armor_type;

            ent.client.ps.stats[Defines.STAT_HEALTH_ICON] = (short)GameBase.level.pic_health;
            ent.client.ps.stats[Defines.STAT_HEALTH]      = (short)ent.health;
            if (0 == ent.client.ammo_index)
            {
                ent.client.ps.stats[Defines.STAT_AMMO_ICON] = 0;
                ent.client.ps.stats[Defines.STAT_AMMO]      = 0;
            }
            else
            {
                item = GameItemList.itemlist[ent.client.ammo_index];
                ent.client.ps.stats[Defines.STAT_AMMO_ICON] = (short)GameBase.gi.Imageindex(item.icon);
                ent.client.ps.stats[Defines.STAT_AMMO]      = (short)ent.client.pers.inventory[ent.client.ammo_index];
            }

            power_armor_type = GameItems.PowerArmorType(ent);
            if (power_armor_type != 0)
            {
                cells = ent.client.pers.inventory[GameItems.ITEM_INDEX(GameItems.FindItem("cells"))];
                if (cells == 0)
                {
                    ent.flags &= ~Defines.FL_POWER_ARMOR;
                    GameBase.gi.Sound(ent, Defines.CHAN_ITEM, GameBase.gi.Soundindex("misc/power2.wav"), 1, Defines.ATTN_NORM, 0);
                    power_armor_type = 0;
                }
            }

            index = GameItems.ArmorIndex(ent);
            if (power_armor_type != 0 && (0 == index || 0 != (GameBase.level.framenum & 8)))
            {
                ent.client.ps.stats[Defines.STAT_ARMOR_ICON] = (short)GameBase.gi.Imageindex("i_powershield");
                ent.client.ps.stats[Defines.STAT_ARMOR]      = (short)cells;
            }
            else if (index != 0)
            {
                item = GameItems.GetItemByIndex(index);
                ent.client.ps.stats[Defines.STAT_ARMOR_ICON] = (short)GameBase.gi.Imageindex(item.icon);
                ent.client.ps.stats[Defines.STAT_ARMOR]      = (short)ent.client.pers.inventory[index];
            }
            else
            {
                ent.client.ps.stats[Defines.STAT_ARMOR_ICON] = 0;
                ent.client.ps.stats[Defines.STAT_ARMOR]      = 0;
            }

            if (GameBase.level.time > ent.client.pickup_msg_time)
            {
                ent.client.ps.stats[Defines.STAT_PICKUP_ICON]   = 0;
                ent.client.ps.stats[Defines.STAT_PICKUP_STRING] = 0;
            }

            if (ent.client.quad_framenum > GameBase.level.framenum)
            {
                ent.client.ps.stats[Defines.STAT_TIMER_ICON] = (short)GameBase.gi.Imageindex("p_quad");
                ent.client.ps.stats[Defines.STAT_TIMER]      = (short)((ent.client.quad_framenum - GameBase.level.framenum) / 10);
            }
            else if (ent.client.invincible_framenum > GameBase.level.framenum)
            {
                ent.client.ps.stats[Defines.STAT_TIMER_ICON] = (short)GameBase.gi.Imageindex("p_invulnerability");
                ent.client.ps.stats[Defines.STAT_TIMER]      = (short)((ent.client.invincible_framenum - GameBase.level.framenum) / 10);
            }
            else if (ent.client.enviro_framenum > GameBase.level.framenum)
            {
                ent.client.ps.stats[Defines.STAT_TIMER_ICON] = (short)GameBase.gi.Imageindex("p_envirosuit");
                ent.client.ps.stats[Defines.STAT_TIMER]      = (short)((ent.client.enviro_framenum - GameBase.level.framenum) / 10);
            }
            else if (ent.client.breather_framenum > GameBase.level.framenum)
            {
                ent.client.ps.stats[Defines.STAT_TIMER_ICON] = (short)GameBase.gi.Imageindex("p_rebreather");
                ent.client.ps.stats[Defines.STAT_TIMER]      = (short)((ent.client.breather_framenum - GameBase.level.framenum) / 10);
            }
            else
            {
                ent.client.ps.stats[Defines.STAT_TIMER_ICON] = 0;
                ent.client.ps.stats[Defines.STAT_TIMER]      = 0;
            }

            if (ent.client.pers.selected_item <= 0)
            {
                ent.client.ps.stats[Defines.STAT_SELECTED_ICON] = 0;
            }
            else
            {
                ent.client.ps.stats[Defines.STAT_SELECTED_ICON] = (short)GameBase.gi.Imageindex(GameItemList.itemlist[ent.client.pers.selected_item].icon);
            }
            ent.client.ps.stats[Defines.STAT_SELECTED_ITEM] = (short)ent.client.pers.selected_item;
            ent.client.ps.stats[Defines.STAT_LAYOUTS]       = 0;
            if (GameBase.deathmatch.value != 0)
            {
                if (ent.client.pers.health <= 0 || GameBase.level.intermissiontime != 0 || ent.client.showscores)
                {
                    ent.client.ps.stats[Defines.STAT_LAYOUTS] |= 1;
                }
                if (ent.client.showinventory && ent.client.pers.health > 0)
                {
                    ent.client.ps.stats[Defines.STAT_LAYOUTS] |= 2;
                }
            }
            else
            {
                if (ent.client.showscores || ent.client.showhelp)
                {
                    ent.client.ps.stats[Defines.STAT_LAYOUTS] |= 1;
                }
                if (ent.client.showinventory && ent.client.pers.health > 0)
                {
                    ent.client.ps.stats[Defines.STAT_LAYOUTS] |= 2;
                }
            }

            ent.client.ps.stats[Defines.STAT_FRAGS] = (short)ent.client.resp.score;
            if (ent.client.pers.helpchanged != 0 && (GameBase.level.framenum & 8) != 0)
            {
                ent.client.ps.stats[Defines.STAT_HELPICON] = (short)GameBase.gi.Imageindex("i_help");
            }
            else if ((ent.client.pers.hand == Defines.CENTER_HANDED || ent.client.ps.fov > 91) && ent.client.pers.weapon != null)
            {
                ent.client.ps.stats[Defines.STAT_HELPICON] = (short)GameBase.gi.Imageindex(ent.client.pers.weapon.icon);
            }
            else
            {
                ent.client.ps.stats[Defines.STAT_HELPICON] = 0;
            }
            ent.client.ps.stats[Defines.STAT_SPECTATOR] = 0;
        }
Example #2
0
            public override void Use(edict_t self, edict_t other, edict_t activator)
            {
                int index;

                if (self.item == null)
                {
                    return;
                }
                if (activator.client == null)
                {
                    return;
                }
                index = GameItems.ITEM_INDEX(self.item);
                if (activator.client.pers.inventory[index] == 0)
                {
                    if (GameBase.level.time < self.touch_debounce_time)
                    {
                        return;
                    }
                    self.touch_debounce_time = GameBase.level.time + 5F;
                    GameBase.gi.Centerprintf(activator, "You need the " + self.item.pickup_name);
                    GameBase.gi.Sound(activator, Defines.CHAN_AUTO, GameBase.gi.Soundindex("misc/keytry.wav"), 1, Defines.ATTN_NORM, 0);
                    return;
                }

                GameBase.gi.Sound(activator, Defines.CHAN_AUTO, GameBase.gi.Soundindex("misc/keyuse.wav"), 1, Defines.ATTN_NORM, 0);
                if (GameBase.coop.value != 0)
                {
                    int     player;
                    edict_t ent;
                    if (Lib.Strcmp(self.item.classname, "key_power_cube") == 0)
                    {
                        int cube;
                        for (cube = 0; cube < 8; cube++)
                        {
                            if ((activator.client.pers.power_cubes & (1 << cube)) != 0)
                            {
                                break;
                            }
                        }
                        for (player = 1; player <= GameBase.game.maxclients; player++)
                        {
                            ent = GameBase.g_edicts[player];
                            if (!ent.inuse)
                            {
                                continue;
                            }
                            if (null == ent.client)
                            {
                                continue;
                            }
                            if ((ent.client.pers.power_cubes & (1 << cube)) != 0)
                            {
                                ent.client.pers.inventory[index]--;
                                ent.client.pers.power_cubes &= ~(1 << cube);
                            }
                        }
                    }
                    else
                    {
                        for (player = 1; player <= GameBase.game.maxclients; player++)
                        {
                            ent = GameBase.g_edicts[player];
                            if (!ent.inuse)
                            {
                                continue;
                            }
                            if (ent.client == null)
                            {
                                continue;
                            }
                            ent.client.pers.inventory[index] = 0;
                        }
                    }
                }
                else
                {
                    activator.client.pers.inventory[index]--;
                }

                GameUtil.G_UseTargets(self, activator);
                self.use = null;
            }
Example #3
0
        static int CheckPowerArmor(edict_t ent, float[] point, float[] normal, int damage, int dflags)
        {
            gclient_t client;
            int       save;
            int       power_armor_type;
            int       index = 0;
            int       damagePerCell;
            int       pa_te_type;
            int       power = 0;
            int       power_used;

            if (damage == 0)
            {
                return(0);
            }
            client = ent.client;
            if ((dflags & Defines.DAMAGE_NO_ARMOR) != 0)
            {
                return(0);
            }
            if (client != null)
            {
                power_armor_type = GameItems.PowerArmorType(ent);
                if (power_armor_type != Defines.POWER_ARMOR_NONE)
                {
                    index = GameItems.ITEM_INDEX(GameItems.FindItem("Cells"));
                    power = client.pers.inventory[index];
                }
            }
            else if ((ent.svflags & Defines.SVF_MONSTER) != 0)
            {
                power_armor_type = ent.monsterinfo.power_armor_type;
                power            = ent.monsterinfo.power_armor_power;
            }
            else
            {
                return(0);
            }
            if (power_armor_type == Defines.POWER_ARMOR_NONE)
            {
                return(0);
            }
            if (power == 0)
            {
                return(0);
            }
            if (power_armor_type == Defines.POWER_ARMOR_SCREEN)
            {
                float[] vec = new float[] { 0, 0, 0 };
                float   dot;
                float[] forward = new float[] { 0, 0, 0 };
                Math3D.AngleVectors(ent.s.angles, forward, null, null);
                Math3D.VectorSubtract(point, ent.s.origin, vec);
                Math3D.VectorNormalize(vec);
                dot = Math3D.DotProduct(vec, forward);
                if (dot <= 0.3)
                {
                    return(0);
                }
                damagePerCell = 1;
                pa_te_type    = Defines.TE_SCREEN_SPARKS;
                damage        = damage / 3;
            }
            else
            {
                damagePerCell = 2;
                pa_te_type    = Defines.TE_SHIELD_SPARKS;
                damage        = (2 * damage) / 3;
            }

            save = power * damagePerCell;
            if (save == 0)
            {
                return(0);
            }
            if (save > damage)
            {
                save = damage;
            }
            SpawnDamage(pa_te_type, point, normal, save);
            ent.powerarmor_time = GameBase.level.time + 0.2F;
            power_used          = save / damagePerCell;
            if (client != null)
            {
                client.pers.inventory[index] -= power_used;
            }
            else
            {
                ent.monsterinfo.power_armor_power -= power_used;
            }
            return(save);
        }