/// <summary> /// Instances A game by index with a defualt of the first game avaible /// </summary> /// <param name="GameNumberToStart">The index of the game in the config</param> public void StartGame(object StartRequester, string GameGUIDToStart) { GameIsStartingEvent?.Invoke(this, new GameStartingEventArgs { GameName = Config[GameGUIDToStart].Name, RequestingObj = StartRequester }); RunningGame = new InstanceGame(Config[GameGUIDToStart]); RunningGame.GameHasEndedEvent += GameEndedEventChain; RunningGame.StartGame(); GameHasStartedEvent?.Invoke(this, new GameStartedEventArgs { GameName = Config[GameGUIDToStart].Name }); }
/// <summary> /// Instances A game by its name /// </summary> /// <param name="GameNumberToStart">The index of the game in the config</param> public void StartGameByName(object StartRequester, string GameNameToStart) { IGameModel gameConfig = Config.GetGameByName(GameNameToStart); GameIsStartingEvent?.Invoke(this, new GameStartingEventArgs { GameName = gameConfig.Name, RequestingObj = StartRequester }); RunningGame = new InstanceGame(gameConfig); RunningGame.GameHasEndedEvent += GameEndedEventChain; RunningGame.StartGame(); GameHasStartedEvent?.Invoke(this, new GameStartedEventArgs { GameName = gameConfig.Name }); }