Example #1
0
    public void SetInputStringComputed()
    {
        m_IsInputStringComputed   = true;
        m_IsInputStringProcessing = false;

        m_ComputedGameInputList = new List <GameInputList>();

        // Parse all the computed input list
        foreach (string inputs in m_ComputedInputStringList)
        {
            GameInputList gameInputList = new GameInputList();

            string inputToCheck = string.Empty;
            // Parse all single character
            foreach (char c in inputs)
            {
                inputToCheck += c;
                // For each inputToCheck, try to find the matching EInputKey
                foreach (EInputKey inputKey in Enum.GetValues(typeof(EInputKey)))
                {
                    string inputKeyToString = GameInput.ConvertInputKeyToString(inputKey);
                    if (inputToCheck.Equals(inputKeyToString))
                    {
                        gameInputList.Add(new GameInput(inputKey));
                        inputToCheck = string.Empty;
                        break;
                    }
                }
            }

            m_ComputedGameInputList.Add(gameInputList);
        }

        if (m_NeededStanceList.Count == 0)
        {
            KakutoDebug.LogError("Needed stance list is empty for attack " + m_Name);
        }
        else
        {
            for (int i = 0; i < m_NeededStanceList.Count; i++)
            {
                for (int j = i + 1; j < m_NeededStanceList.Count; j++)
                {
                    if (m_NeededStanceList[i] == m_NeededStanceList[j])
                    {
                        KakutoDebug.LogError("Needed stance list contains the stance " + m_NeededStanceList[i] + " twice for attack " + m_Name);
                    }
                }
            }
        }
    }
Example #2
0
 public static bool FindSubList <T>(this IList <T> list, GameInputList sublist)
 {
     for (int listIndex = 0; listIndex <= list.Count - sublist.Count; listIndex++)
     {
         int count = 0;
         while (count < sublist.Count && sublist[count].Equals(list[listIndex + count]))
         {
             count++;
         }
         if (count == sublist.Count)
         {
             return(true);
         }
     }
     return(false);
 }