void Start() { playerController = player.transform.GetComponent <SandBoxPlayerController> (); controllerInput = player.transform.GetComponent <GameInputController_Local> (); pcInput = player.transform.GetComponent <GameInputController_PC> (); oldPosition = player.transform.position; currentY = transform.position.y; transform.GetComponent <MeshRenderer> ().material = Resources.Load("UI/Game/PlayerUI/Materials/Cursors/Cursor" + player.GetComponent <Player> ().playerNumber) as Material; }
protected override void Start() { playerClass = transform.GetComponent <Player> (); animator = transform.GetComponent <PlayerAnimations> ().animator; lookAtCursor = true; baseColliderRadius = transform.GetComponent <CapsuleCollider> ().radius; baseMoveSpeed = moveSpeed; playerRigidbody = transform.GetComponent <Rigidbody>(); controllerInput = gameObject.GetComponent <GameInputController_Local>(); pcInput = GetComponent <GameInputController_PC> (); currentState = PlayerStates.Idle; }