public void WaitForGameStateChange(int gameID, MonoBehaviour caller) { GameInfoRequestData girData = new GameInfoRequestData(gameID); caller.StartCoroutine(webRequest.SendPost(stateChangedSuffix, girData.GetAsJson(), WaitForGameStateFinished, RequestError, currentLoginData.token)); }
public void GetAllGameInfo(int gameID, MonoBehaviour caller) { GameInfoRequestData girData = new GameInfoRequestData(gameID); caller.StartCoroutine(webRequest.SendPost(allGameInfoSuffix, girData.GetAsJson(), AllGameInfoFinished, RequestError, currentLoginData.token)); }