public GameIDData clone() { GameIDData gd = new GameIDData(); gd.parse(serverId, type); return(gd); }
public void onClickTabSlot(UIHeroInventoryTab t, GameIDData data) { if (UIReinforceBarPanel.isReinforceMode) { if (t.data == null) { return; } reinforcePanel.onClick(t); } else if (UIComposePanel.isComposeMode) { if (t.data == null) { return; } composePanel.onClick(t); } else { selectedSlot = null; _selectedTab = t; itemDetailPopup.show(data, RuneInfoPopup.Type.Normal, false); } }
public void startFromSkill(GameIDData originalItemData, int slotIndex) { GameManager.me.uiManager.uiMenu.uiSkill.btnSort.gameObject.SetActive(false); _type = Type.Skill; // // if(originalSlot.isInventorySlot) // { // isTabSlot = (originalSlot.isChecked); // } // else // { // isTabSlot = true; // } // isTabSlot = !originalSlot.isInventorySlot; lbDefaultMessage.text = Util.getUIText("REINFORCE_SKILL"); GameManager.me.uiManager.uiMenu.uiSummon.btnSort.gameObject.SetActive(false); originalSlotIndex = slotIndex; originalData = new GameIDData(); originalData.parse(originalItemData.serverId, originalItemData.type); isTabSlot = (slotIndex < 0); slotOriginal.setData(UIChallengeItemSlot.Type.Skill, originalData); init(); GameManager.me.uiManager.uiMenu.uiSkill.invenList.draw(false); }
public void setData(GameIDData infoData) { rare = infoData.rare; lbLevel.text = "l" + infoData.level + "/"; switch (infoData.type) { case GameIDData.Type.Equip: lbName.text = infoData.partsData.name; break; case GameIDData.Type.Unit: lbName.text = infoData.unitData.name; break; case GameIDData.Type.Skill: lbName.text = infoData.skillData.name; break; } lbMaxLevel.text = infoData.maxLevel.ToString(); Vector3 v = lbLevel.transform.localPosition; v.x += lbLevel.printedSize.x; v.y = lbMaxLevel.transform.localPosition.y; lbMaxLevel.transform.localPosition = v; }
public void onClickSlot(UIHeroInventorySlot s, GameIDData data) { if (UIReinforceBarPanel.isReinforceMode) { if (s.data == null) { return; } reinforcePanel.onClick(s); } else if (UIComposePanel.isComposeMode) { if (s.data == null) { return; } composePanel.onClick(s); } else if (UIMultiSellPanel.isMultiSell) { if (s.data == null) { return; } sellPanel.onClick(s); } else { selectedSlot = s; _selectedTab = null; itemDetailPopup.show(data, RuneInfoPopup.Type.Normal, true); } }
public void startSellMode(GameIDData sellingItemData) { resetSelectSlot(sellingItemData, true); int slotIndex = -1; if (selectSlot != null) { slotIndex = selectSlot.index; sellPanel.startFromSkill(sellingItemData, slotIndex); } else { int len = invenList.listGrid.dataList.Count; for (int i = 0; i < len; ++i) { GameIDData[] data = (GameIDData[])invenList.listGrid.dataList[i]; for (int j = 0; j < invenList.maxPerLine; ++j) { if (data[j] == null) { continue; } if (sellingItemData.serverId == data[j].serverId) { sellPanel.startFromSkill(sellingItemData, invenList.maxPerLine * i + j); return; } } } } }
public void setData(string id, GameIDData.Type type, bool include512Bg = false) { if (data == null) { data = new GameIDData(); } data.parse(id, type); switch (data.type) { case GameIDData.Type.Equip: lbName.text = data.partsData.name; break; case GameIDData.Type.Skill: lbName.text = data.skillData.name; break; case GameIDData.Type.Unit: lbName.text = data.unitData.name; break; } setLevel(data.level); lbMaxLevel.text = data.maxLevel.ToString(); showFrame(data.rare, include512Bg); }
int onClick(int slotIndex, GameIDData slotData) { if (sourceListIndex.Contains(slotIndex) == false) { if (sourceList.Count > 0 && _enoughSelection) { UISystemPopup.open(UISystemPopup.PopupType.Default, Util.getUIText("REINFORCE_UNNECESSARRY")); return(0); } if (sourceListIndex.Count < 5) { sourceListIndex.Add(slotIndex); sourceList.Add(slotData); return(1); } else { UISystemPopup.open(UISystemPopup.PopupType.Default, Util.getUIText("REINFORCE_SELECT_LIMIT")); } } else { int tempI = sourceListIndex.IndexOf(slotIndex); sourceListIndex.RemoveAt(tempI); sourceList.RemoveAt(tempI); return(-1); } return(0); }
public void setStringData(string str, bool useCantUseCover = true, int slotIndex = -1) { GameIDData gd = new GameIDData(); gd.parse(str, GameIDData.Type.Equip); setData(gd, useCantUseCover, slotIndex); }
void parseUnitInven(string[] p, bool checkNewItem = false) { if (checkNewItem && p != null) { saveNewInvenItem(unitInventoryList); } unitInventory.Clear(); unitInventoryList.Clear(); if (p == null) { return; } foreach (string key in p) { // if(string.IsNullOrEmpty(key)) continue; GameIDData ei = new GameIDData(); ei.parse(key, GameIDData.Type.Unit); if (unitInventory.ContainsKey(ei.serverId) == false) { unitInventory[ei.serverId] = ei; } unitInventoryList.Add(ei); } if (checkNewItem) { settingNewInvenItem(unitInventoryList, GameIDData.Type.Unit); } }
void parsePartsInven(string[] equipments, bool checkNewItem = false) { if (checkNewItem && equipments != null) { saveNewInvenItem(partsInventoryList); } partsInventory.Clear(); partsInventoryList.Clear(); if (equipments == null) { return; } int len = equipments.Length; for (int i = 0; i < len; ++i) { GameIDData ei = new GameIDData(); ei.parse(equipments[i], GameIDData.Type.Equip); if (partsInventory.ContainsKey(ei.serverId) == false) { partsInventory[ei.serverId] = ei; } partsInventoryList.Add(ei); } if (checkNewItem) { settingNewInvenItem(partsInventoryList, GameIDData.Type.Equip); } }
public void startPutOff(GameIDData gd) { for (int i = 0; i < 5; ++i) { if (GameDataManager.instance.playerUnitSlots[tabPlayer.currentTab][i].isOpen && gd != null) { if (gd.serverId == GameDataManager.instance.playerUnitSlots[tabPlayer.currentTab][i].unitInfo.serverId) { switch (i) { case 0: _slotId = UnitSlot.U1; break; case 1: _slotId = UnitSlot.U2; break; case 2: _slotId = UnitSlot.U3; break; case 3: _slotId = UnitSlot.U4; break; case 4: _slotId = UnitSlot.U5; break; } } } } EpiServer.instance.sendUnloadUnitRune(tabPlayer.currentTab, _slotId); }
public override void hide(bool isInit = false) { spSkipModeBackground.gameObject.SetActive(false); gameObject.SetActive(false); if (isInit == false) { if (popupType == RuneInfoPopup.Type.Reinforce || popupType == RuneInfoPopup.Type.Compose || popupType == RuneInfoPopup.Type.Evolve || popupType == RuneInfoPopup.Type.Transcend) { RuneStudioMain.instance.endProcess(); } } movablePanel.parent = mainPanel.transform; RuneStudioMain.instance.cam512.gameObject.SetActive(false); if (sampleHero != null) { GameManager.me.characterManager.cleanMonster(sampleHero); sampleHero = null; } _compareData = null; --GameManager.me.uiManager.popupReforege.step; }
public void show(GameIDData d, RuneInfoPopup.Type type, bool isInventorySlot, bool isFirstSequenceForReinforce = true, GameIDData compareData = null) { show(d, type, d.rare, d.level, isInventorySlot, isFirstSequenceForReinforce, compareData); if (isFirstSequenceForReinforce == false) { btnClose.gameObject.SetActive(true); } }
void onClickCompose(GameObject go) { if (btnClose.gameObject.activeSelf == false) { return; } if (popupType == RuneInfoPopup.Type.Reinforce && RuneStudioMain.instance.step != RuneStudioMain.Step.Finish) { Debug.Log("wait..."); return; } if (data.rare >= RareType.S) { UISystemPopup.open(UISystemPopup.PopupType.Default, Util.getUIText("COMPOSE_NOMORE")); return; } else if (data.reinforceLevel < GameIDData.MAX_LEVEL) { UISystemPopup.open(UISystemPopup.PopupType.Default, Util.getUIText("COMPOSE_LEVELLIMIT")); return; } else { int composeSourceNumber = 0; for (int i = 0; i < GameDataManager.instance.partsInventoryList.Count; ++i) { if (GameDataManager.instance.partsInventoryList[i].rare == data.rare && GameDataManager.instance.partsInventoryList[i].reinforceLevel == GameIDData.MAX_LEVEL) { ++composeSourceNumber; if (composeSourceNumber > 2) { break; } } } if (isFromInventorySlot) { --composeSourceNumber; } if (composeSourceNumber <= 0) { UISystemPopup.open(UISystemPopup.PopupType.Default, Util.getUIText("NO_COMPOSE_EQUIP", RareType.CHARACTER[data.rare])); return; } } hide(); GameManager.me.uiManager.uiMenu.uiHero.startComposeMode(GameIDData.getClone(data), isFromInventorySlot); }
public static GameIDData getClone(GameIDData gd) { if (gd != null) { return(gd.clone()); } return(null); }
public int getSkillRuneSelectPoint(GameIDData selectSkill) { //N번 소환룬의 룬 선택포인트 = 장비 레어도 점수 - 레벨차 포인트 * 1 + 룬 강화레벨 * 1 //int lvPoint = (; int equipPoint = getSkillRuneEquipRarePoint(); int lvPoint = MathUtil.abs(equipPoint, (selectSkill.rare + 1) * 10); return(equipPoint - lvPoint * skillRuneSelectCalcValue.attr[0] + selectSkill.reinforceLevel * skillRuneSelectCalcValue.attr[1]); }
private void refreshSlots() { if (string.IsNullOrEmpty(nowHero) || GameDataManager.instance.serverHeroData.ContainsKey(nowHero) == false) { Debug.LogError("Error!"); return; } P_Hero heroData = GameDataManager.instance.serverHeroData[nowHero]; partsSlots[0].setStringData(heroData.selEqts[HeroParts.HEAD], false); partsSlots[1].setStringData(heroData.selEqts[HeroParts.BODY], false); partsSlots[2].setStringData(heroData.selEqts[HeroParts.WEAPON], false); partsSlots[3].setStringData(heroData.selEqts[HeroParts.VEHICLE], false); foreach (UIHeroInventorySlot ps in partsSlots) { ps.slotType = BaseSlot.InventorySlotType.HeroInfoSlot; } int i = 0; foreach (string u in GameDataManager.instance.getSelectUnitRunes(nowHero)) { if (string.IsNullOrEmpty(u)) { summonSlots[i].setData(null); } else { GameIDData gd = new GameIDData(); gd.parse(u, GameIDData.Type.Unit); summonSlots[i].setData(gd); summonSlots[i].slotType = BaseSlot.InventorySlotType.HeroInfoSlot; } ++i; } i = 0; foreach (string s in GameDataManager.instance.getSelectSkillRunes(nowHero)) { if (string.IsNullOrEmpty(s)) { skillSlots[i].setData(null); } else { GameIDData gd = new GameIDData(); gd.parse(s, GameIDData.Type.Skill); skillSlots[i].setData(gd); skillSlots[i].slotType = BaseSlot.InventorySlotType.HeroInfoSlot; } ++i; } }
int onClick(int slotIndex, GameIDData slotData) { if (sourceIndex == -999) { sourceIndex = slotIndex; source = slotData; slotSource.gameObject.SetActive(true); int price = 0; switch (_type) { case Type.Equip: slotSource.setData(UIChallengeItemSlot.Type.Equip, source); price = GameDataManager.instance.composePrices[source.partsData.character + source.partsData.type + RareType.SERVER_CHARACTER[originalData.rare]]; break; case Type.Skill: slotSource.setData(UIChallengeItemSlot.Type.Skill, source); price = GameDataManager.instance.composePrices["SKILL" + RareType.SERVER_CHARACTER[originalData.rare]]; break; case Type.Unit: slotSource.setData(UIChallengeItemSlot.Type.Unit, source); price = GameDataManager.instance.composePrices["UNIT" + RareType.SERVER_CHARACTER[originalData.rare]]; break; } slotResult.gameObject.SetActive(true); slotResult.setRare(originalData.rare + 1); slotResult.setLevel(1); slotResult.spBackground.gameObject.SetActive(true); slotResult.spBackground.spriteName = UIHeroInventorySlot.SLOT_BG_QUESTION; btnCompose.isEnabled = true; lbPrice.text = Util.GetCommaScore(price); _currentComposePrice = price; return(1); } else if (slotIndex == sourceIndex) { sourceIndex = -999; source = null; slotSource.infoData = null; slotSource.gameObject.SetActive(false); slotResult.gameObject.SetActive(false); btnCompose.isEnabled = false; lbPrice.text = "0"; return(-1); } return(0); }
public override void destroy() { base.destroy(); skillData = null; _unitSkillData = null; uiSlot = null; skillInfo = null; player = null; mon = null; }
void setParts(GameIDData info) { clearCharacter(); spSkillIcon.gameObject.SetActive(false); spSkillRare.gameObject.SetActive(false); rare = info.rare; getPlayer(info); }
void setUnit(GameIDData info) { clearCharacter(); spSkillIcon.gameObject.SetActive(false); spSkillRare.gameObject.SetActive(false); rare = info.rare; getMonster(sample, info.unitData, tfStage, info.rare, false); }
public void addTest() { rankers.Clear(); _tempList.Clear(); int i, j, len; for (i = 0; i < debugIndex + defaultDebugNum; ++i) { _tempList.Add(GameDataManager.instance.partsInventoryList[0]); } len = _tempList.Count; int totalLine = (Mathf.CeilToInt((float)len / 5.0f) + 1); if (totalLine < 3) { totalLine = 3; } // int totalLine = Mathf.CeilToInt( (float)capacity /5.0f ); bool lockSlot = true; for (i = 0; i < totalLine; ++i) { GameIDData[] str = new GameIDData[maxPerLine]; for (j = 0; j < maxPerLine; ++j) { if (i * maxPerLine + j < len) { str[j] = _tempList[i * maxPerLine + j]; } else // if(i*maxPerLine+j >= len) { str[j] = null; } } rankers.Add(str); } _tempList.Clear(); rankerLen = rankers.Count; rankers_obj.Clear(); setPassData(); listGrid.setData(panel, rankers_obj, false, 0); }
public HeroPartsItem(string character, string id) { if (string.IsNullOrEmpty(id)) { return; } characterId = character; partsId = id; itemInfo = new GameIDData(); itemInfo.parse(id, GameIDData.Type.Equip); parts = itemInfo.partsData; }
public void playMakeResult(string[] results, bool isShopMode = true) { if (results == null || results.Length == 0) { return; } bool canStartMake = false; for (int i = 0; i < results.Length; ++i) { if (UIRewardNoticePanel.checkReward(results[i], false)) { } else if (canStartMake == false) { GameIDData.Type t = GameIDData.getItemTypeById(results[i]); switch (t) { case GameIDData.Type.Equip: case GameIDData.Type.Skill: case GameIDData.Type.Unit: canStartMake = true; break; } } } if (canStartMake) { _makingModeIsShop = isShopMode; isPlayingMaking = true; step = Step.Start; if (_makingModeIsShop) { GameManager.me.uiManager.popupShop.goShopBlocker.gameObject.SetActive(true); } StartCoroutine(playMakeCt(results)); } else { if (GameManager.me.uiManager.rewardNotice.isPlaying == false) { GameManager.me.uiManager.rewardNotice.next(); } } }
//========================== 초월재료 정렬 ========================// //레어등급 낮은 순 > 제련레벨 낮은 순 > 강화레벨 낮은순 public static int sortReforgeMaterial(GameIDData x, GameIDData y) { int i = x.rare.CompareTo(y.rare); if (i == 0) { i = x.totalPLevel.CompareTo(y.totalPLevel); } if (i == 0) { i = x.reinforceLevel.Get().CompareTo(y.reinforceLevel.Get()); } return(i); }
public static int sortEquipDataByTypeFromLow(GameIDData x, GameIDData y) { int i = HeroPartsData.sortValueByPartsType(x.partsData.type).CompareTo(HeroPartsData.sortValueByPartsType(y.partsData.type)); if (i == 0) { i = HeroPartsData.sortValueByPartsCharacter(x.partsData.character).CompareTo(HeroPartsData.sortValueByPartsCharacter(y.partsData.character)); } if (i == 0) { i = x.rare.CompareTo(y.rare); // 3> 레어도 (레전드>슈퍼레어>레어>노말)\ } return(i); }
//레벨 레어도 이름 public static int sortUnitDataByLevelFromHigh(GameIDData x, GameIDData y) { int i = y.level.CompareTo(x.level); if (i == 0) { i = y.rare.CompareTo(x.rare); } if (i == 0) { i = y.unitData.name.CompareTo(x.unitData.name); } return(i); }
public static int sortUnitDataByNameFromLow(GameIDData x, GameIDData y) { int i = x.unitData.name.CompareTo(y.unitData.name); if (i == 0) { i = x.rare.CompareTo(y.rare); } if (i == 0) { i = x.level.CompareTo(y.level); } return(i); }
public void setData(string skillId) { if (string.IsNullOrEmpty(skillId)) { isOpen.Set(false); } else { infoData = new GameIDData(); infoData.parse(skillId, GameIDData.Type.Skill); id = infoData.id; isOpen.Set(true); } }