public void Init() { clientMock = Substitute.For <NetworkClientContainer> (); factoryMock = Substitute.For <MessageFactory> (); subject = new GameHistoryClientMessenger(clientMock, factoryMock); writer = new NetworkWriter(); message = new NetworkMessage(); message.reader = new NetworkReader(writer); }
// Use this for initialization public virtual void Start() { MessageFactory factory = new MessageFactory(); client = new NetworkClientContainer(); messenger = new GameHistoryClientMessenger(client, factory); NetworkTransport.Init(); client.RegisterHandler(MsgType.Connect, OnConnect); client.Connect(masterServerHost, masterServerPort); }
public void Init() { profile = new PlayerProfile("Jayden", Color.black); gameRecordMock = Substitute.For <GameRecord> ( 0, BackgroundSelector.RoomType.ROOM_DAY, DateTime.Now ); messengerMock = Substitute.For <GameHistoryClientMessenger> ( null, null ); GameObject holder = new GameObject(); subject = holder.AddComponent <RecordContainer> (); subject.messenger = messengerMock; subject.record = gameRecordMock; }