public void SetGameQuestions(GameHeader header) { foreach (var item in header.Qustions) { string sql = "INSERT INTO GameQuestions(GameId, QuestionId) VALUES (@gId, @qId)"; _sqlDataAccess.SaveData(sql, new { gId = item.GameId, qId = item.QuestionId }); } }
public GameHeader CreateGame(GameHeader header) { string sql = "INSERT INTO GameHeaders (Name, UserId) VALUES (@name, @userId);SELECT last_insert_rowid();"; int rowId = _sqlDataAccess.LoadData <int, dynamic>(sql, new { name = header.Name, userId = header.UserId }).FirstOrDefault(); sql = "SELECT Id, Name, UserId, IsFinished, IsActive, CreationDate FROM GameHeaders WHERE Id = @id"; return(_sqlDataAccess.LoadData <GameHeader, dynamic>(sql, new { id = rowId }).FirstOrDefault()); }
public void OnSwith() { Debug.Log("OnSwith"); Master.SetBoard();//clean board GameHeader.SetNextPlayerToken(); HeadText.text = "now put " + GameHeader.CurrentToken + " and press SET when ready to set a win State"; LoadGene(); }
private void BorderCatalog_OnTap(object sender, System.Windows.Input.GestureEventArgs e) { GameHeader currentGame = this.slideView.GetCurrentGame(); if (currentGame == null || this.ItemsSource == null) { return; } FramePageUtils.CurrentPage.OpenGamesPopup((List <object>)Enumerable.ToList <object>(Enumerable.Cast <object>((IEnumerable)this.ItemsSource)), GamesClickSource.catalog, "", this.ItemsSource.IndexOf(currentGame), null); }
private void Game_OnTapped(object sender, System.Windows.Input.GestureEventArgs e) { GameHeader dataContext = ((FrameworkElement)(sender as GamesCatalogHeaderUC)).DataContext as GameHeader; if (dataContext == null || dataContext.Game == null) { return; } this.VM.OpenGame(dataContext.Game.id); }
private void Game_OnTapped(object sender, System.Windows.Input.GestureEventArgs e) { GameHeader selectedItem = this.listBoxMyGames.SelectedItem as GameHeader; if (selectedItem == null) { return; } FramePageUtils.CurrentPage.OpenGamesPopup(new List <object>((IEnumerable <object>) this.VM.MyGamesVM.Collection), GamesClickSource.catalog, "", this.VM.MyGamesVM.Collection.IndexOf(selectedItem), null); }
private void BtnNextQuestion_Click() { var answers = AnswerModels.Where(x => x.IsSelected == true).ToList(); if (answers.Count > 0) { ActualQuestion.Answer = answers.FirstOrDefault(); _gameRepository.SendAnswer(ActualQuestion); GameHeader = _gameRepository.GetGameHeader(gameId); } }
public List <GameQuestion> GetGameQuestionsList(GameHeader header) { string sql = "SELECT Id, GameId, QuestionId, UserAnswerId, IsActive, CreationDate FROM GameQuestions WHERE GameId = @gId AND IsActive = 1"; var result = _sqlDataAccess.LoadData <GameQuestion, dynamic>(sql, new { gId = header.Id }); foreach (var item in result) { item.Game = header; item.Question = _questionsRepository.GetQuestion(item.QuestionId); } return(result); }
private GameHeader CreateGameHeader() { var gameHeader = new GameHeader { BeginTimestamp = DateTime.Now, Rule = _rulesBindingSource.Current as Rule }; _connectionDb.ConnectionContext.GameHeaders.Add(gameHeader); _connectionDb.ConnectionContext.SaveChanges(); return(gameHeader); }
public void Handle(GameDisconnectedEvent data) { foreach (object obj in (Collection <object>) this.Items) { GameHeader gameHeader = obj as GameHeader; if (gameHeader != null && gameHeader.Game.id == data.GameId) { this.Items.Remove(obj); break; } } }
public static void SetNextPlayerToken() { NextTurn(); //GetStatesForLayer();//load layer if (!GameHeader.DicByLayer.ContainsKey(GameHeader.CurrentTurn + 1))//load this layer { //Debug.Log("GameHeader.CurrentTurn2=====" + GameHeader.CurrentTurn); GameHeader.GetStatesForLayer(DicByLayer); //foreach (KeyValuePair<int, List<State>> kv in GameHeader.DicByLayer) // Debug.Log(kv.Key + " 1contains " + kv.Value.Count + " 1states "); } CurrentToken = Tokens[CurrentTurn % numPlayers]; }
public void SetDataContext(object obj) { GameHeader gameHeader = obj as GameHeader; if (gameHeader != null) { this.CatalogBanner = gameHeader; } else { this.CatalogBanner = null; } }
public void OnStartNewGame() { //Debug.Log("OnStartNewGame"); // gameMaster.SetCpuPlayer(); MainPanel.SetActive(false); Board3.SetActive(true); GameHeader.OnEditWin = false; if (GameHeader.DicByLayer == null || (GameHeader.CurrentTurn == 0 && !GameHeader.DicByLayer.ContainsKey(0)))//first play, get the layer 0's states { //Debug.Log("GameHeader.CurrentTurn==0 and i'm loading the DIC"); GameHeader.GetStatesForLayer(GameHeader.DicByLayer);//load 0 and 1 } }
public void SetDataContext(object obj) { this._gameHeader = obj as GameHeader; if (this._gameHeader == null) { Game game = obj as Game; if (game != null) { this._gameHeader = new GameHeader(game); } } ((UIElement)this.gridRoot).Visibility = (this._gameHeader != null ? Visibility.Visible : Visibility.Collapsed); this.Header.GameHeader = this._gameHeader; this.HeaderSticky.GameHeader = this._gameHeader; }
private List <GameQuestion> CreateGameQuestions(GameHeader game, List <QuestionModel> gameQuestions) { List <GameQuestion> locallist = new List <GameQuestion>(); foreach (var item in gameQuestions) { locallist.Add(new GameQuestion() { GameId = game.Id, Game = game, QuestionId = item.Id }); } return(locallist); }
// todo delete member class public GameForm(Db connectionDb, Rule rule, IEnumerable <Team> members, GameHeader gameHeader) { InitializeComponent(); _connectionDb = connectionDb; _gameHeader = gameHeader; _rule = rule; _connectionDb.ConnectionContext.Teams.Load(); _teams.AddRange(members); Text = GetFormText(); _gameChecker = GameCheckerFactory.GetGameChecker(_rule); _gameFlow = new GameFlow(_rule, _teams); InitThrow(); AddGrids(); UpdateGameState(); LoadExistingGame(); }
private static void OnCatalogBannerChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { CatalogBannerUC catalogBannerUc = d as CatalogBannerUC; if (catalogBannerUc == null) { return; } // ISSUE: explicit reference operation GameHeader newValue = e.NewValue as GameHeader; if (newValue == null) { ImageLoader.SetUriSource(catalogBannerUc.imageBanner, ""); } else { ImageLoader.SetUriSource(catalogBannerUc.imageBanner, newValue.Game.banner_1120); } }
// Use this for initialization void Start() { databaseLoaded = false; GameHeader = GameObject.Find("GameHeader").GetComponent <GameHeader>(); }
public void FinishGame(GameHeader header) { string sql = "UPDATE GameHeaders SET IsFinished = 1 WHERE Id = @hId"; _sqlDataAccess.SaveData(sql, new { hId = header.Id }); }
private void SetInitialData() { GameHeader = _gameRepository.GetGameHeader(gameId); _btnNextQuestion = new RelayCommand(x => BtnNextQuestion_Click()); }
public HandlesPacketAttribute(GameHeader headerType) { HeaderType = headerType; }
/// <summary> /// Load DAT file and output with multiline comments /// </summary> /// <param name="pFile"></param> public static void SaveAsCommentedDat(string pFile) { string outputFileName = Path.GetFileNameWithoutExtension(pFile) + "_commented" + Path.GetExtension(pFile); using (StreamWriter sw = new StreamWriter(outputFileName)) { DATToChunks.Load(pFile); var header = new GameHeader(DATToChunks.GetTokensAsInt(12)); sw.WriteLine("{0} /*Unknown*/", header.Unknown); sw.WriteLine("{0} /*Number of items*/", header.NumItems - 1); sw.WriteLine("{0} /*Number of actions*/", header.NumActions - 1); sw.WriteLine("{0} /*Number of Noun Verbs*/", header.NumNounVerbs - 1); sw.WriteLine("{0} /*Number of Rooms*/", header.NumRooms - 1); sw.WriteLine("{0} /*Maximum carry*/", header.MaxCarry); sw.WriteLine("{0} /*Start room*/", header.StartRoom); sw.WriteLine("{0} /*Total treasures*/", header.TotalTreasures); sw.WriteLine("{0} /*Word length*/", header.WordLength); sw.WriteLine("{0} /*Light duration*/", header.LightDuration); sw.WriteLine("{0} /*Number of messages*/", header.NumMessages - 1); sw.WriteLine("{0} /*Treasure room*/", header.TreasureRoom); //produces an array of arrays var labels = new string[] { "/*NounVerb*/", "/*Condition1*/", "/*Condition2*/", "/*Condition3*/", "/*Condition4*/", "/*Condition5*/", "/*Actions 1 and 2*/", "/*Actions 3 and 4*/" }; int ctr = 1; foreach (var action in Enumerable.Range(0, header.NumActions).Select(n => DATToChunks.getTokens(8).ToArray()).ToArray()) { sw.WriteLine("{0}\t\t\t/*Action index {1} - NounVerb*/", action.First(), ctr++); for (int a = 1; a < 8; a++) { sw.WriteLine("{0}\t\t\t{1}", action[a], labels[a]); } } int vb = 0, nn = 0, j = 0; foreach (var w in DATToChunks.getTokens(header.NumNounVerbs * 2)) { if (j == 0) //verb { if (!w.StartsWith("*")) { vb++; } sw.WriteLine("\"{0}\"\t\t{1}" , w , !w.StartsWith("*") ? string.Format("/*Verb index {0}*/", vb) : string.Format("/*synonym of verb index {0}*/", vb) ); } else if (j == 1) //noun { if (!w.StartsWith("*")) { nn++; } sw.WriteLine("\"{0}\"\t\t{1}" , w , !w.StartsWith("*") ? string.Format("/*Noun index {0}*/", nn) : string.Format("/*synonym of noun index {0}*/", nn) ); } j++; if (j > 1) { j = 0; } } ctr = 0; string[] dire = { "/*North ", "/*South ", "/*East ", "/*West ", "/*Up ", "/*Down " }; foreach (var room in Enumerable.Range(0, header.NumRooms).Select(n => DATToChunks.getTokens(7).ToArray())) { for (int q = 0; q < 6; q++) { sw.WriteLine("{0}\t{1}{2}*/", room[q], dire[q], room[q] == "0" ? " - not used" : " - links to room " + room[q]); } sw.WriteLine("\"{0}\" /*Room {1} Description*/", room.Last(), ctr++); } ctr = 0; foreach (var message in DATToChunks.getTokens(header.NumMessages)) { sw.WriteLine("\"{0}\" /*Message {1}*/", message, ctr++); } ctr = 0; foreach (var item in Enumerable.Range(0, header.NumItems).Select(n => DATToChunks.getTokens(2).ToArray())) { sw.WriteLine("\"{0}\" /*Item {1} Description*/ {2} /*Location*/", item.First(), ctr++, item.Last()); } ctr = 0; foreach (var actionMessage in DATToChunks.getTokens(header.NumActions)) { sw.WriteLine("\"{0}\" /*Action {1} description*/", actionMessage, ctr++); } var footer = new GameFooter(DATToChunks.GetTokensAsInt(3)); sw.WriteLine("{0} /*Version number*/", footer.Version); sw.WriteLine("{0} /*Adventure number*/", footer.AdventureNumber); sw.WriteLine("{0} /*Unknown*/", footer.Unknown); } }
public static NetworkPacket CreatePacket(this GameHeader header) { return(new NetworkPacket((ushort)header)); }