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C# (CSharp) GameHUD.SetLeftAlive Examples
Programming Language:
C# (CSharp)
Class/Type:
GameHUD
Method/Function:
SetLeftAlive
Examples at hotexamples.com:
1
C# (CSharp) GameHUD.SetLeftAlive - 1 examples found
. These are the top rated real world C# (CSharp) examples of
GameHUD.SetLeftAlive
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
Show
Hide
SetActive(7)
Update(5)
Draw(4)
Show(3)
Start(2)
Init(2)
Purge(2)
Reset(2)
SetEventText(2)
ShowToast(2)
SetZoneStageData(1)
SetScoreScreen(1)
AddElement(1)
SetMissionBriefing(1)
SetLeftAlive(1)
Score(1)
RecalculateAllElementPositions(1)
Setup(1)
ShowCurrentTurn(1)
ShowCancelRematch(1)
OnRebornMenu(1)
ShowLevelComplete(1)
ShowRequestRematch(1)
ShowTie(1)
ShowWinner(1)
StartBar(1)
StartGameLoad(1)
StartLevel(1)
StartObjectiveMessage(1)
StartWaveMessage(1)
ToggleHighScoreNameDialog(1)
OnTouchCollectable(1)
OffRebornMenu(1)
OnGUI(1)
FinishGameLoad(1)
AddInfoLine(1)
AddToScore(1)
Clear(1)
CompleteLevel(1)
DeathMenu(1)
DisplayBriefing(1)
DisplayScore(1)
DisplayStartScreen(1)
DisplayTimePiece(1)
Dispose(1)
DoPlayerDeath(1)
DoRespawn(1)
DoubleCoinsComplete(1)
GetComponent(1)
AddGem(1)
Frequently Used Methods
SetActive (7)
Update (5)
Draw (4)
Show (3)
Start (2)
Init (2)
Purge (2)
Reset (2)
SetEventText (2)
ShowToast (2)
Frequently Used Methods
SetZoneStageData (1)
SetScoreScreen (1)
AddElement (1)
SetMissionBriefing (1)
SetLeftAlive (1)
Score (1)
RecalculateAllElementPositions (1)
Setup (1)
ShowCurrentTurn (1)
ShowCancelRematch (1)
OnRebornMenu (1)
ShowLevelComplete (1)
ShowRequestRematch (1)
ShowTie (1)
ShowWinner (1)
StartBar (1)
StartGameLoad (1)
StartLevel (1)
StartObjectiveMessage (1)
StartWaveMessage (1)
Frequently Used Methods
OnRebornMenu (1)
ShowLevelComplete (1)
ShowRequestRematch (1)
ShowTie (1)
ShowWinner (1)
StartBar (1)
StartGameLoad (1)
StartLevel (1)
StartObjectiveMessage (1)
StartWaveMessage (1)
ToggleHighScoreNameDialog (1)
OnTouchCollectable (1)
OffRebornMenu (1)
OnGUI (1)
FinishGameLoad (1)
AddInfoLine (1)
AddToScore (1)
Clear (1)
CompleteLevel (1)
DeathMenu (1)
DisplayBriefing (1)
DisplayScore (1)
DisplayStartScreen (1)
DisplayTimePiece (1)
Dispose (1)
DoPlayerDeath (1)
DoRespawn (1)
DoubleCoinsComplete (1)
GetComponent (1)
AddGem (1)
Frequently Used Methods
ToggleHighScoreNameDialog (1)
OnTouchCollectable (1)
OffRebornMenu (1)
OnGUI (1)
FinishGameLoad (1)
AddInfoLine (1)
AddToScore (1)
Clear (1)
CompleteLevel (1)
DeathMenu (1)
DisplayBriefing (1)
DisplayScore (1)
DisplayStartScreen (1)
DisplayTimePiece (1)
Dispose (1)
DoPlayerDeath (1)
DoRespawn (1)
DoubleCoinsComplete (1)
GetComponent (1)
AddGem (1)
GetComponentInChildren (1)
GetType (1)
Hide (1)
HumanDied (1)
Initialize (1)
InitializeMinimap (1)
IsGameLoadFinishDone (1)
IsGameLoadPresentationDone (1)
LevelFinished (1)
Load (1)
LoadContent (1)
Lose (1)
LosePanel (1)
UpdateHUD (1)
Example #1
0
Show file
File:
GameHUDProvider.cs
Project:
YarickR/gunman
public void SetAliveCount(int aliveCount) { _gameHUD.SetLeftAlive(aliveCount); }