//添加物品 bool IBackPackService.addItem(string ItemID) { BackPack backPack = GameGlobal.backPack; if (backPack.Items.ContainsKey(ItemID)) { backPack.Items[ItemID] += 1; } else { if (backPack.Items.Count < backPack.capacity) { backPack.Items.Add(ItemID, 1); } else { return(false); } } // 更新存档 GameGlobal.save(); return(true); }