Example #1
0
    //添加物品
    bool IBackPackService.addItem(string ItemID)
    {
        BackPack backPack = GameGlobal.backPack;

        if (backPack.Items.ContainsKey(ItemID))
        {
            backPack.Items[ItemID] += 1;
        }
        else
        {
            if (backPack.Items.Count < backPack.capacity)
            {
                backPack.Items.Add(ItemID, 1);
            }
            else
            {
                return(false);
            }
        }
        // 更新存档
        GameGlobal.save();
        return(true);
    }