void Start() { isEnded = false; // Check parameters if (randomGuySpawns == null || randomGuySpawns.Length == 0) Debug.LogError("Missing randomGuySpawns!"); if (randomGuyPrefab == null) Debug.LogError("Missing RandomGuy prefab!"); if (bonusPrefab == null) Debug.LogError("Missing Bonus prefab!"); if (coconutSpawn == null) Debug.LogError("Missing coconutSpawn!"); gui = FindObjectOfType<GameGUI>(); if (gui == null) Debug.LogError("Missing GUI!"); music = FindObjectOfType<AudioSource>(); // Initialize enemySpawnCooldown = Random.Range(minSpawnCooldownInSeconds, maxSpawnCooldownInSeconds); bonusCooldown = Random.Range(minBonusSpawnFrequency, maxBonusSpawnFrequency); slowmotionRemainingTime = slowmotionTotalTimeInSeconds; timeleft = time; score = 0; combo = 1; // Create a parent for a proper hierarchy randomGuysParent = new GameObject("Random Guys").transform; bonusParent = new GameObject("Bonuses").transform; coconutsParent = new GameObject("Coconuts").transform; fakeCoconuts = new List<FakeCoconutScript>(FindObjectsOfType<FakeCoconutScript>()); // Instantiate coconut StartCoroutine(RespawnCoconut(1f)); gui.SetVisible(true); DisplayMessage(MessageType.Start); }