private void OnLoadConfigSuccess(object sender, GameFramework.Config.LoadConfigSuccessEventArgs e) { if (m_EnableLoadConfigSuccessEvent) { m_EventComponent.Fire(this, ReferencePool.Acquire <LoadConfigSuccessEventArgs>().Fill(e)); } }
/// <summary> /// 填充加载配置成功事件。 /// </summary> /// <param name="e">内部事件。</param> /// <returns>加载配置成功事件。</returns> public LoadConfigSuccessEventArgs Fill(GameFramework.Config.LoadConfigSuccessEventArgs e) { LoadConfigInfo loadConfigInfo = (LoadConfigInfo)e.UserData; ConfigName = loadConfigInfo.ConfigName; ConfigAssetName = e.ConfigAssetName; Duration = e.Duration; UserData = loadConfigInfo.UserData; return(this); }
/// <summary> /// 填充加载配置成功事件 /// </summary> /// <param name="e">框架内部事件</param> /// <returns>加载配置成功事件</returns> public LoadConfigSuccessEventArgs Fill(GameFramework.Config.LoadConfigSuccessEventArgs e) { LoadConfigInfo info = e.UserData as LoadConfigInfo; //内部的自定义数据为加载配置信息 ConfigName = info.ConfigName; ConfigAssetName = e.ConfigAssetName; LoadType = e.LoadType; Duration = e.Duration; UserData = info.UserData; return(this); }
/// <summary> /// 创建加载全局配置成功事件。 /// </summary> /// <param name="e">内部事件。</param> /// <returns>创建的加载全局配置成功事件。</returns> public static LoadConfigSuccessEventArgs Create(GameFramework.Config.LoadConfigSuccessEventArgs e) { LoadConfigInfo loadConfigInfo = (LoadConfigInfo)e.UserData; LoadConfigSuccessEventArgs loadConfigSuccessEventArgs = ReferencePool.Acquire <LoadConfigSuccessEventArgs>(); loadConfigSuccessEventArgs.ConfigName = loadConfigInfo.ConfigName; loadConfigSuccessEventArgs.ConfigAssetName = e.ConfigAssetName; loadConfigSuccessEventArgs.Duration = e.Duration; loadConfigSuccessEventArgs.UserData = loadConfigInfo.UserData; ReferencePool.Release(loadConfigInfo); return(loadConfigSuccessEventArgs); }
/// <summary> /// 填充加载配置成功事件。 /// </summary> /// <param name="e">内部事件。</param> /// <returns>加载配置成功事件。</returns> public LoadConfigSuccessEventArgs Fill(GameFramework.Config.LoadConfigSuccessEventArgs e) { LoadConfigInfo loadConfigInfo = (LoadConfigInfo)e.UserData; ConfigName = loadConfigInfo.ConfigName; ConfigAssetName = e.ConfigAssetName; LoadType = e.LoadType; Duration = e.Duration; UserData = loadConfigInfo.UserData; ReferencePool.Release(loadConfigInfo); return(this); }