private void StartLevel(List <Ingredient> ingredients1, List <Ingredient> ingredients2, KeyValuePair <Bread, int> bread1, KeyValuePair <Bread, int> bread2, Level activeLevel) { SetVisibilityCursor(false); SetVisibilityAllPanels(false); SetWeaponPanelsIngredientsText(ingredients1, ingredients2, bread1, bread2); ShowWeaponCustomerPanels(); gameFlowController.StartLevel(ingredients1, ingredients2, bread1, bread2, activeLevel); }