Example #1
0
        public void InitialiseButtons()
        {
            if (_selectFileButtons != null)
            {
                foreach (var button in _selectFileButtons)
                {
                    Destroy(button.gameObject);
                }
                _selectedFileButton = null;
                _selectFileButtons.Clear();
            }

            var saveDirectories = GameFile.GetSaveDirectories();

            _selectFileButtons = new List <MyButton>();

            // Create a new load save button for each save game on the client
            for (int i = 0; i < saveDirectories.Length; ++i)
            {
                MyButton selectFileButton = Instantiate(SelectFileButtonPrefab, _selectFileScrollView);

                int e = i;
                selectFileButton.OnClick.AddListener(delegate
                {
                    SelectFileButton(selectFileButton, saveDirectories[e]);
                });

                selectFileButton.GetComponentInChildren <TextMeshProUGUI>().text = saveDirectories[i].Name;

                _selectFileButtons.Add(selectFileButton);
            }
        }